With .71 and the squad management for use...

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Aereto
Posts: 108
Joined: Tue Dec 09, 2014 1:36 am

Fri Jan 16, 2015 7:49 am

I'd like to ask how players would organize their 50-man platoons, be it their dream team or their fully organized squads in use. With people arranged to 20-person squads, there's a lot of uses for delegating groups to particular tasks, from laborers to combat trainees to hardened veteran guards.

I'm up playing new game, and... my laptop's out for repairs, so I can't say if it can run .71 under its current specs. The desktop runs it yet the frame rate hurts the play speed, even at 4x, but I'm dealing a whole different topic. :roll:

At least I know which people are organized to labor duty, and which people are for turret defense posts.
Last edited by Aereto on Fri Jan 16, 2015 9:52 pm, edited 1 time in total.
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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Fri Jan 16, 2015 4:36 pm

Towards the lower right of your screen, there is a button labeled "Squads". That will take you to the menu for rearranging your characters. You can also get there by opening the factions menu, or map, and selecting the squads tab.

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Aereto
Posts: 108
Joined: Tue Dec 09, 2014 1:36 am

Fri Jan 16, 2015 9:51 pm

Tolwrath wrote:Towards the lower right of your screen, there is a button labeled "Squads". That will take you to the menu for rearranging your characters. You can also get there by opening the factions menu, or map, and selecting the squads tab.
Whoops, I worded myself terribly on this topic. I was asking what would their squads be organized like... much like how their faction military is arranged into some sort of hierarchy. Practically how players organize their units might be different from one another.
PC Specs:
Custom PC - Aurelia NullBox - Gamer/Developer Hybrid Spec
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BigD145
Posts: 26
Joined: Sat Jun 22, 2013 5:17 am

Sat Jan 17, 2015 4:45 am

The best use is multiple bases and multiple caravans.

albie
Posts: 9
Joined: Tue Jul 15, 2014 9:38 am

Sat Jan 17, 2015 11:14 pm

I have split my characters on my new save into a scouting party and a trading caravan. When I get to the base building stage I will have a labourer group and a town guard group. Shouldn't take as long this time round, my new laptop runs the game better than the 10fps of my previous laptop!

Potocobe
Posts: 88
Joined: Sun Nov 06, 2011 4:09 am

Tue Jan 20, 2015 4:52 am

I split my squads based on movement speed because they are all over the place. The plan is to eventually have a core group of killers/adventurers, a non-combat base group just so I can check on their health quickly and a home guard group to save the non-combat folks.

If I ever needed more groups than that I would imagine they would be made up entirely of soldiers and medics. Once you get a good base going you can keep it running with 10 people easily. I had one guy with a backpack running the ore mine, the steel machine, and the stone mine by himself. I used my building mats processor as a strength trainer or he could have run that one too. Farming/watering was along the same lines but it took more people to keep it running because wells were still not functioning correctly. No one would auto-haul from an auto-well.

So that's one group for home. The bigger the city the more people needed to run the infrastructure but 20 should be able to run a solid manufacturing base and sales force. My core group probably won't ever be more than 7 or 8 people. I might split the guards between people manning the walls and those guarding the door. So that's 2 and then maybe 3 or 4. So either I will end up with lots of smaller squads for finer control or only 3 or 4 squads.

Perhaps I'm missing something as I don't see the need for more. Now, if we can get Chris to make it so that I can teach my squads tactics and get them to split into sub squads and act as a coordinated whole...well then I would have all kinds of plans. As it stands, lassoing a group of people and sending them to attack the enemy en mass while I use my strongest character to pick off the ones giving too much trouble is my only tactic. I would like to set up situation based orders, patrols or reactionary AI routines for my home guards but I get the feeling that we will get some of those things with the path finding overhaul update. So I will wait and see on that front. Smarter AI for my people would cause me to be more specific in my squad configurations. Such as having at least one good medic in any group if we had the ability to order them to focus on their squad first then others.

I suppose with the addition of stealth that I will eventually have an assassin squad for those times when you know who needs to die. I haven't played with the stealth mechanic yet. My ultimate goals of the game are to simultaneously run the best robot arm store in the game and a team of killers that will be the scourge of two armed people everywhere as I generate business for my arm shop. I would like the squad management system to let me easily see how everyone is doing but I mostly want to leave everyone alone and let them get on with business while I run around with my elite squad making mayhem.

Guy
Posts: 10
Joined: Sat Apr 05, 2014 8:07 am

Wed Jan 21, 2015 2:50 am

I split my characters based on occupation. Which essentially boils down to combat and non-combat units.

Once I complete some research, get everyone well equipped, and get done my town building projects it'll all change. I don't import buildings so I usually just scout out and build a new town in a new area. I finally found one, just need to get it actually running.

It'll probably just be 50 fighters separated into 2 or 3 squads max based on either movement speed or optimal training formation so the squads are made up of a mix of the old guard and newbies.

I like the expanded faction size, but the squad feature at current is really just an annoyance saver so that you can lazily click one squad tab and highlight over a huge area without caring about individually selecting units or selecting a specific group using ctrl + LMB. Certainly lets me select all my non-combat characters to run without having to really care about where my combat units are and if I'm accidentally going to select one and pull them away from an enemy.

Joshuasca
Posts: 3
Joined: Fri Jan 23, 2015 1:32 am

Fri Jan 23, 2015 1:49 am

Non-combat? Hahaha! Not in my squad bucko! But if you know how to heal people, i give you a hood. If you know how to build stuff, you get an iron hat. And Cowboy wears a cap cause he's crazy.

My idea is to have 50 seasoned and battle hardened warriors, whatever else they may do, they have to be able to fight. That way I don't have to waste my time guarding the soft bodies. So far I have 20 people in my squad, and won't go higher until the twin glitch gets fixed. But no matter what they start out as they all have about 30-40 in the attributes and attack and defense, and we eat Dust Bandits for breakfast. I have 2 scientists with 50 science, and one really awesome warrior/medic who's at about 60 in medical.

I built this group pretty slow, and restricted myself to skilled characters only - i.e. warriors, medics, and engineers. They all seem to fight about the same, with a few lagging behind the average, and the first five exceeding it (especially athletics). Its a heavy armor squad, but now that they all have a decent strength I'm starting to adopt lighter armor as I find it - and i really like armored rags, it's almost the same protection as merc plate with less hindrance and the skill bonus negates the small pack penalty.

I plan on switching these 20 over to light armor, and starting a second squad that will be the heavy armored group. Those guys will permanently stay at my yet un-built base and hold down the fort, while the other group uses stealth and light armor and travels around adventuring. For now, I just keep everyone together cause it's the safest thing.

Since I am playing the Holy Sword beginning, we are going to wipe out the holy nation, and we have already killed everyone in eyesocket :)

Dazzle
Posts: 5
Joined: Tue May 28, 2013 9:20 am

Thu Jan 29, 2015 7:31 pm

In all likelyhood I'll divide up my forces into multiple subgroups, each with their own responsibilities. From farming to industry to base protection to a hunting squad of elites that deal with any immediate threats to my territory.

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