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Koomatzu
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Fri Oct 16, 2015 1:27 pm

As far as I know so far, robotics will only be used for limb replacements and stuff. I don't think it's planned to be able to build your own bots from scratch, it's more likely that they'll just patrol certain biomes as hostiles.

Here's a new screenshot anyway! Just released the latest blog update for it too:
http://lofigames.com/dev-blog-10-assaults/
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Tolwrath
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Fri Oct 16, 2015 5:33 pm

Original breathing mask designs that aren't a direct copy of WWI equipment?! My god, these artists are actually creating new things!

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Hatsune_Neko
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Fri Oct 16, 2015 5:34 pm

looks good
they gonna give a decent combat negative for limited vision?
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Chompster
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Sat Oct 17, 2015 12:52 am

Woohoo! bigger image! :D

Oh and yeah, really cool mask designs! Absolutely love the gritty Art style.

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Koomatzu
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Sat Oct 17, 2015 5:09 pm

Hatsune_Neko wrote:looks good
they gonna give a decent combat negative for limited vision?
Expect so, I imagine they'll be pretty terrible for combat use.
Glad y'al approve!

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nuget102
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Fri Nov 06, 2015 7:54 pm

The filters on the far right mask looks a bit like a motorcycle air filter. xD
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Tolwrath
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Tue Nov 24, 2015 4:26 pm

nuget102 wrote:The filters on the far right mask looks a bit like a motorcycle air filter. xD
Now that I think about it... the one on the far right kind of looks like the Handle-Bar Mustache of breathing masks.

kakusha
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Sat Dec 05, 2015 10:31 am

I led some misguided enthusiasts in desert all wearing these masks.
In our hands were strange barrels which had been produced secretly in our hidden outpost.
It was midnight when we reached a city for the second time.
That place's full of ppl who had called our belief heretics and didn't accepted us.
Before dawn, we moved to the windward side and scattered the cold sand terrain with our *holy* liquid.
When the sun rises, the liquid will immediately vaporize, and they will regret their decision... in Hell!
...

I knew it's not and not going to be a gas mask, but when I first saw them, I cannot help but think chemical weapons are really deadly in Kenshi world. :twisted:
(no offense to anyone, any organization, just to make it sure)
Another Kenshi from the Far East.
Be prepared for your death poem!

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Koomatzu
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Tue Dec 15, 2015 6:58 am

Couple more landscape shots from the Holy Nation area (more on our blog):
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Barteaux
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Tue Dec 15, 2015 2:38 pm

This is really starting to look better than what I had hoped for.

I was hoping the first part of the new map would be released before the holidays, but since there still is no ETA I am slightly pessimistic. I haven't given completely up on believing in a Christmas miracle though.

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Hatsune_Neko
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Tue Dec 15, 2015 7:37 pm

yep they are looking wonderful.
but wouldn't expect a x mass miracle.
best guess is late January or early February. but we will finally be on the official map. no more placeholder sand only biom. and from the looks of it, can understand why its taking a while, darn thing is beautiful. shows a lot of love went into making it.
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kakusha
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Wed Dec 16, 2015 1:36 am

Desert map was good and fun, but these new biomes are forcing me to check the "newland shift" list every morning, along with these new features being inplemented.
Arriving time? I'm expecting before the new year.... I'm talking about Chinese one. :P
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Chompster
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Thu Dec 17, 2015 10:04 pm

Hatsune_Neko wrote:yep they are looking wonderful.
but wouldn't expect a x mass miracle.
best guess is late January or early February. but we will finally be on the official map. no more placeholder sand only biom. and from the looks of it, can understand why its taking a while, darn thing is beautiful. shows a lot of love went into making it.
Didnt one of the recent updates state that they'll be releasing it in pieces and not the whole thing? And from the looks of it whats mostly done is still pretty desert/arid-like.

And even with the endless amount of patience i have for this game, i really.. reallyl hope they manage to release something before they take a break at the end of the year..

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Hatsune_Neko
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Fri Dec 18, 2015 6:30 am

Chompster wrote:Didnt one of the recent updates state that they'll be releasing it in pieces and not the whole thing?
Correct. it sounds like they will release them in stages. maybe a faction area at a time?
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Chompster
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Sat Dec 19, 2015 2:14 pm

Yeah seems like it. And with the most recent blog updates, it's obviously the Holy Nation territory.

Perfect for experimenting with how best to annihilate them :twisted:

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Mattk50
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Sat Dec 19, 2015 9:33 pm

Im a little worried about everything, especially all the variance in art styles and factions, fitting together in a cohesive game. Art thats contracted out tends to all have the same fantasy with spikes look, seen it with many indie games. Hope things work out and look good.

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Koomatzu
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Tue Jan 19, 2016 12:12 pm

Mattk50 wrote:Im a little worried about everything, especially all the variance in art styles and factions, fitting together in a cohesive game. Art thats contracted out tends to all have the same fantasy with spikes look, seen it with many indie games. Hope things work out and look good.
All of the art is done in-house by Otto and Oli, so fitting together shouldn't be a problem. And that stock fantasy look is definitely not something any of the team are a fan of.

Anyway, here's a screenshot I took during testing today, thought it looked rather pretty (fugly graphics aside) ;)
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Hatsune_Neko
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Tue Jan 19, 2016 8:01 pm

looking good.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

kakusha
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Sun Jan 31, 2016 9:35 pm

There seems to be a road in the center of the screenshot.
I wonder if they will be prioritized in some way while pathfinding.
Another Kenshi from the Far East.
Be prepared for your death poem!

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Koomatzu
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Fri Feb 12, 2016 12:42 pm

Hunger's been added for the beta update:
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