Food bag

The place to request or suggest new ideas and features.
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TannHaals
Posts: 4
Joined: Mon May 09, 2016 8:36 am

Tue May 10, 2016 11:52 pm

I'm not sure what the devs have in mind to resolve the issue with some characters being unable to grab food (due to inventory issues), but I'd like to suggest a new type of equipment - food bags - along with their own equipment slot on the character (or maybe just the slot only). With a permanent 3x3 food-only slot on the characters, it would let characters grab food and eat even with a full inventory while ensuring that they can't overload themselves until they have no space for food at all.

If we also get different food bags along with this, we could have small food bags (2x3) and big food bags (3x3), so characters might be slightly limited in their food holding capacity if they only have a small food bag (although if their backpack is empty this wouldn't matter). Of course, these food bags would only allow for a stack of 1 item so that they won't get abused. We could even have different food bags grant different benefits to the characters when they are equipped as well, e.g. faster eating time (if such a thing gets implemented), ability to eat while moving, higher nutrition from food for better grade food bags, ability to have a stack of 2 food items in the food bag instead of just 1, etc.

Durandel
Posts: 18
Joined: Tue Feb 09, 2016 8:15 pm

Sat May 14, 2016 3:10 am

http://www.lofigames.com/phpBB3/viewtop ... =16&t=8745
I've wrote this(before beta release)
and I think we're talking about the same thing.

so, I'm not the only one have this kind suggest in mind.

TannHaals
Posts: 4
Joined: Mon May 09, 2016 8:36 am

Sat May 21, 2016 2:22 pm

Yup, you're right. It's just that, rather than a feature, I was intending this to be a quickfix or temporary solution to the food issue right now. Since there wasn't a need for chars to eat in alpha this wasn't a problem, but in beta it's becoming quite irritating when my peeps stop eating just because they can't stuff a piece of bread into their pockets due to having one too many construction materials in their inventory.

If food bags (and other sorts of bags) get implemented, that'll be great, but mainly I just want this issue to be resolved first.

Durandel
Posts: 18
Joined: Tue Feb 09, 2016 8:15 pm

Mon May 23, 2016 4:22 am

TannHaals wrote:Yup, you're right. It's just that, rather than a feature, I was intending this to be a quickfix or temporary solution to the food issue right now. Since there wasn't a need for chars to eat in alpha this wasn't a problem, but in beta it's becoming quite irritating when my peeps stop eating just because they can't stuff a piece of bread into their pockets due to having one too many construction materials in their inventory.

If food bags (and other sorts of bags) get implemented, that'll be great, but mainly I just want this issue to be resolved first.
I've wrote this
http://steamcommunity.com/app/233860/di ... 686004642/
not sure if it's a good idea,
but I guess it will avoid some problem we meet right now
and it might cause other problems, lol
I might need to think more about it,
and other smart brain to help, only me is not enough, I guess.
so code part can be done and cause less problems.

basicly is with Espa's topic night time AI
http://steamcommunity.com/app/233860/di ... 686006105/

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