0.92.x!
- Hatsune_Neko
- Moderator
- Posts: 4086
- Joined: Sun Apr 21, 2013 9:59 am
- Location: Columbus, OH
goof by the Dev,
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
- Tarragon Rill
- Posts: 57
- Joined: Mon Nov 11, 2013 8:53 am
Goof in current version or goof in that the map is not really updated. As I was very excited and ran up a new game to go play on it, but sadly it seems the map is not actually updated yet. I assume the patch note was given too soon, and when 0.93 is released it will indeed have the new map?
Fumikomi & Kamae: Like the Yin and Yang create a symbiosis. One is not superior to the other, they are two parts of a whole.
Goof by the dev in how he wrote it in the launcher changelog. That is supposed to be an upcoming feature of the upcoming 0.93.0. Upcoming being not out yet.. That confusion has got many people thinking there's a bug when they load up their game and find that a new section isn't opened up....Tarragon Rill wrote:Goof in current version or goof in that the map is not really updated. As I was very excited and ran up a new game to go play on it, but sadly it seems the map is not actually updated yet. I assume the patch note was given too soon, and when 0.93 is released it will indeed have the new map?
even if adding 0.93 to the notes was a goof 0.92 is awesome other than the bugged walls, the game for me is running a lot smoother and it doesn't seem to leak memory as bad.
can't wait for the wall fix so that I don't have to keep my main fighting force at my base and can get back to slaying holy nation.
can't wait for the wall fix so that I don't have to keep my main fighting force at my base and can get back to slaying holy nation.
There are specific wall levels that this effects. I don't know them all, but I do know that level 3 is passable, while level 4 actually works as a wall. That being said, build level 4 walls.Outlaw wrote:even if adding 0.93 to the notes was a goof 0.92 is awesome other than the bugged walls, the game for me is running a lot smoother and it doesn't seem to leak memory as bad.
can't wait for the wall fix so that I don't have to keep my main fighting force at my base and can get back to slaying holy nation.
nice. but a big part of my problem at least on .92.0 was that interacting with the bugged walls(not sure what level, 2 or 3??) causes my game to crash. so I would need to build around my current wall for this to work and in some areas I dont have room to do thatZeal wrote:![]()
There are specific wall levels that this effects. I don't know them all, but I do know that level 3 is passable, while level 4 actually works as a wall. That being said, build level 4 walls.
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WhatTheDuck
- Posts: 24
- Joined: Tue Jun 14, 2016 3:57 pm
But yeah, it runs much smoother now ^^
seems like unconscious got a factor x10. Or is it just in my games
?
3500 secs unconscious after a simple fair 1v1 fight between 2 guys with nearly the same combat skills
seems like unconscious got a factor x10. Or is it just in my games
3500 secs unconscious after a simple fair 1v1 fight between 2 guys with nearly the same combat skills
It's a bug with the new knockdown feature.WhatTheDuck wrote:But yeah, it runs much smoother now ^^
seems like unconscious got a factor x10. Or is it just in my games?
3500 secs unconscious after a simple fair 1v1 fight between 2 guys with nearly the same combat skills
For me 0.92.x can be summed up in one word.
GORILLOS!!!!
We got GORILLOS dude!!!
Yeah fix the dang walls cause those gorillos are just freaking awesome! Not that walls should pose much of a barrier for them. They should be able to climb those without much effort, but still.
GORILLOS!
GORILLOS!!!!
We got GORILLOS dude!!!
Yeah fix the dang walls cause those gorillos are just freaking awesome! Not that walls should pose much of a barrier for them. They should be able to climb those without much effort, but still.
GORILLOS!
I like that they put that in there. just tells us that 93.0 is going to be awesome!Zeal wrote:Goof by the dev in how he wrote it in the launcher changelog. That is supposed to be an upcoming feature of the upcoming 0.93.0. Upcoming being not out yet.. That confusion has got many people thinking there's a bug when they load up their game and find that a new section isn't opened up....Tarragon Rill wrote:Goof in current version or goof in that the map is not really updated. As I was very excited and ran up a new game to go play on it, but sadly it seems the map is not actually updated yet. I assume the patch note was given too soon, and when 0.93 is released it will indeed have the new map?
If people can't read that's their own issue.
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WhatTheDuck
- Posts: 24
- Joined: Tue Jun 14, 2016 3:57 pm
update
0.92.2
-Fixed the huge bounty bug when unlocking shackles. If you have a character with an insanely huge bounty then sorry I ruined his future.
-Fixed huge knockout times when wearing shackles
-sped up some of the super slow farm harvest times
-stopped the unusually long-range cannibal raids
-Fixed all the weapons having the wrong price
-Holy nation characters freak out more when they see Skeletons
op knock outs are fixed ^^
0.92.2
-Fixed the huge bounty bug when unlocking shackles. If you have a character with an insanely huge bounty then sorry I ruined his future.
-Fixed huge knockout times when wearing shackles
-sped up some of the super slow farm harvest times
-stopped the unusually long-range cannibal raids
-Fixed all the weapons having the wrong price
-Holy nation characters freak out more when they see Skeletons
op knock outs are fixed ^^
- Sol Lignum
- Posts: 1085
- Joined: Sun Sep 06, 2015 5:56 pm
- Location: Mother Russia!
- Contact:
Are they now?WhatTheDuck wrote:op knock outs are fixed ^^
-Fixed huge knockout times when wearing shackles
What about these when not? It seemed to be a major problem...
-stopped the unusually long-range cannibal raids
Does that mean cannibals won't march across the map to screw a little farm, or that attackers are more reasonable in numbers?
UPD:
seems like KO timers has been fixed for real. just beaten crap out of cannibal and he got knocked for ~200 secs
UPD2:
got attacked by hungry bandits four times in an hour since update
Knockouts are much shorter now, for everyone.
When ever you import you respawn all the bandits in the area, so yeah you will be getting a lot of visitors until you thin the local ranks.
Perhaps now instead of cannibals you will get Dust bandits and Holy nation raids instead. After dealing with those inquisitors I will take cannibals any day.
Nice changes to the research book colors, much easier to tell what I have and buy the right ones in the store.
Nice update to the robotics bench! Now we can make all the parts for repair kits from scratch. Which is good cause of the price boost they took in the shops. (no good cheating hivers)
When ever you import you respawn all the bandits in the area, so yeah you will be getting a lot of visitors until you thin the local ranks.
Perhaps now instead of cannibals you will get Dust bandits and Holy nation raids instead. After dealing with those inquisitors I will take cannibals any day.
Nice changes to the research book colors, much easier to tell what I have and buy the right ones in the store.
Nice update to the robotics bench! Now we can make all the parts for repair kits from scratch. Which is good cause of the price boost they took in the shops. (no good cheating hivers)
- Sol Lignum
- Posts: 1085
- Joined: Sun Sep 06, 2015 5:56 pm
- Location: Mother Russia!
- Contact:
i didn't imported my game, that's the thing 
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TheCometCE
- Posts: 13
- Joined: Tue Jun 21, 2016 3:19 pm
Noticed I've been getting attacked a ton by hungry bandits in the tar sands, many turret gunners are pretty damned quick on the trigger now :p
Everything else in the update after the knockout glitch fix feels great
Everything else in the update after the knockout glitch fix feels great
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