Turning "DLC" into official mods.
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deathdealerdelta
- Posts: 42
- Joined: Sun Jun 05, 2016 6:38 am
I know I've seen that the dev doesn't enjoy the idea of DLC and that everything should be free. There is the thought that so much more could be put into this game but it seems as though time is running out. What would the likelihood be of the dev team making official mods of things that they wanted in the game but weren't able to put into the final product. How much harder would it be for them to do mods instead of permanent game enhancements. It would give the player the ability to choose what they want and don't want. Then if the dev saw that there were a large number of downgrading load one a certain mod they may make it a permanent addition to the game in the next update. Just thoughts.
deathdealerdelta wrote:I know I've seen that the dev doesn't enjoy the idea of DLC and that everything should be free. There is the thought that so much more could be put into this game but it seems as though time is running out. What would the likelihood be of the dev team making official mods of things that they wanted in the game but weren't able to put into the final product. How much harder would it be for them to do mods instead of permanent game enhancements. It would give the player the ability to choose what they want and don't want. Then if the dev saw that there were a large number of downgrading load one a certain mod they may make it a permanent addition to the game in the next update. Just thoughts.
I'll just say just because a lot of people like one mod.
Doesn't inherently mean everyone does. Mods. should never be forced on people.
I agree that DLC imo shouldn't be a thing i'm fine with them updating and adding things .
but DLC has gotten way out of hand. used to be Expansions/Original Types of DLC.
Were there to add fun things people might like to try an play with in the game . but now a lot of companies have taken DLC an turned it into "Well you bought a portion of the game but without this DLC you'll never have the full game or its features".
Like with Paradoxes Europa Universalies 4. There are a lot of DLC that cost about as much if not more than the base game.
and add features to the game that make the game more whole an complete. even to the point that without buying those DLC you can't progress in the game due to the fact a lot of mechanics come to relay on them . which in my opinion is just bad business.
People seem to forget that the devs cutting things out of the core game is because of time and resources. Making mods to add those things means they have the time and resources to add them, so.... why would they need to be a mod..?
What Mattk50 said. There is nothing stopping the devs from continuing to work on the game post-release if they choose to do so, or have the means of doing it. Anything the devs want to be in Kenshi and can be added to Kenshi (even via mods), they'd just put in the core game. There is no reason at all to make them as mods.
What Mattk50 said. There is nothing stopping the devs from continuing to work on the game post-release if they choose to do so, or have the means of doing it. Anything the devs want to be in Kenshi and can be added to Kenshi (even via mods), they'd just put in the core game. There is no reason at all to make them as mods.
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deathdealerdelta
- Posts: 42
- Joined: Sun Jun 05, 2016 6:38 am
I completely agree with all of you. DLC is a way for the companies to continue making money. If I can find it there was a report that talked about games staying at $60. It said that companies don't want to go above that amount since it has been put into everyone's had that that is the amount you charge. The cost to make games has gone up quite a bit but the price of the game never changes. Enter DLC, a way for the companies to make extra money without raising that base price and spooking consumers away. Anyway, I guess what I was getting at was mods can be done whenever. If the dev make mods it gives the players the ability to choose how they play the game. I've seen some mods that were for Fallout 3 become part of the later versions mainly due to popularity.
but now a days leaving core items out.Zeal wrote:People seem to forget that the devs cutting things out of the core game is because of time and resources. Making mods to add those things means they have the time and resources to add them, so.... why would they need to be a mod..?
What Mattk50 said. There is nothing stopping the devs from continuing to work on the game post-release if they choose to do so, or have the means of doing it. Anything the devs want to be in Kenshi and can be added to Kenshi (even via mods), they'd just put in the core game. There is no reason at all to make them as mods.
seems to be a calculated business choice. Leave out the core things bring it out as DLC make more money for something that should obviously have been in the game.
like Electronic Arts apparent attempt to force people to pay for the ending of Mass Effect 3.
its sad that a lot of people forget that games are Art. and true quality art can't/shouldn't be rushed.
but still i dun think people should be forced to pay for things that should have already existed with in the game especially if its going to be made a feature you literally can't progress without buying.
- toaster Assassin
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Agreed. Video games are a form of art (like you said) kind of like a living painting. There is no reason that a company should dice up a finished product, sell the shell for a full price and the features for extra. It would be like selling a car (with electrical problems/bugs) and then selling the seats separately.
Yet, there are indiegames developed by first-timers that are able to create their product without such garbage and sell it at a reasonable price. Many AAA game companies have publishers,several global dev teams and are graphic intense orientated which is costly. In current times, I believe that many AAA companies have the capacity to drop their publishers and self publish. Since most games are no longer in a physical package shipping,vendors and storage are not an issue. Social media and gaming hubs can also be utilized for customer exposure. In terms of graphics, bleeding edge is very expensive. If companies focused on the story/immersion/features over graphics, then they can maintain a larger fan-base and not be overwhelmed. Look at the Call of Duty series, all they do is focus on graphics and the rest is shit. There are games from late 1990s/early 2000s that offer more than these lite cookie-cutter games, yet they still sell for $60? Shareholders are another issue. If the expectations of the shareholders are not met on time, it can cause them to become impatient and force the game to be released too early. (full of bugs) Lastly, companies need to slow down a bit and stop releasing their titles too quickly. As more and more games are released early, the players become accustomed to it and then expect it. (Which adds pressure on the devs)
I am not trying to knock your idea down, but I feel that DLCs (for the most part) are a step in the wrong direction (expansion packs in the original sense are fine). If game companies enable the corporate mentality creep to expand too far, then the next step would be to label the game a "service" instead of a "product" and charge a monthly fee. (Which is f***ed up)
deathdealerdelta wrote:I completely agree with all of you. DLC is a way for the companies to continue making money. If I can find it there was a report that talked about games staying at $60. It said that companies don't want to go above that amount since it has been put into everyone's had that that is the amount you charge. The cost to make games has gone up quite a bit but the price of the game never changes. Enter DLC, a way for the companies to make extra money without raising that base price and spooking consumers away.
Yet, there are indiegames developed by first-timers that are able to create their product without such garbage and sell it at a reasonable price. Many AAA game companies have publishers,several global dev teams and are graphic intense orientated which is costly. In current times, I believe that many AAA companies have the capacity to drop their publishers and self publish. Since most games are no longer in a physical package shipping,vendors and storage are not an issue. Social media and gaming hubs can also be utilized for customer exposure. In terms of graphics, bleeding edge is very expensive. If companies focused on the story/immersion/features over graphics, then they can maintain a larger fan-base and not be overwhelmed. Look at the Call of Duty series, all they do is focus on graphics and the rest is shit. There are games from late 1990s/early 2000s that offer more than these lite cookie-cutter games, yet they still sell for $60? Shareholders are another issue. If the expectations of the shareholders are not met on time, it can cause them to become impatient and force the game to be released too early. (full of bugs) Lastly, companies need to slow down a bit and stop releasing their titles too quickly. As more and more games are released early, the players become accustomed to it and then expect it. (Which adds pressure on the devs)
I am not trying to knock your idea down, but I feel that DLCs (for the most part) are a step in the wrong direction (expansion packs in the original sense are fine). If game companies enable the corporate mentality creep to expand too far, then the next step would be to label the game a "service" instead of a "product" and charge a monthly fee. (Which is f***ed up)
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The quality of a game has never really been defined by the graphics or the amount of money put in it.toaster Assassin wrote:Agreed. Video games are a form of art (like you said) kind of like a living painting. There is no reason that a company should dice up a finished product, sell the shell for a full price and the features for extra. It would be like selling a car (with electrical problems/bugs) and then selling the seats separately.
deathdealerdelta wrote:I completely agree with all of you. DLC is a way for the companies to continue making money. If I can find it there was a report that talked about games staying at $60. It said that companies don't want to go above that amount since it has been put into everyone's had that that is the amount you charge. The cost to make games has gone up quite a bit but the price of the game never changes. Enter DLC, a way for the companies to make extra money without raising that base price and spooking consumers away.
Yet, there are indiegames developed by first-timers that are able to create their product without such garbage and sell it at a reasonable price. Many AAA game companies have publishers,several global dev teams and are graphic intense orientated which is costly. In current times, I believe that many AAA companies have the capacity to drop their publishers and self publish. Since most games are no longer in a physical package shipping,vendors and storage are not an issue. Social media and gaming hubs can also be utilized for customer exposure. In terms of graphics, bleeding edge is very expensive. If companies focused on the story/immersion/features over graphics, then they can maintain a larger fan-base and not be overwhelmed. Look at the Call of Duty series, all they do is focus on graphics and the rest is shit. There are games from late 1990s/early 2000s that offer more than these lite cookie-cutter games, yet they still sell for $60? Shareholders are another issue. If the expectations of the shareholders are not met on time, it can cause them to become impatient and force the game to be released too early. (full of bugs) Lastly, companies need to slow down a bit and stop releasing their titles too quickly. As more and more games are released early, the players become accustomed to it and then expect it. (Which adds pressure on the devs)
I am not trying to knock your idea down, but I feel that DLCs (for the most part) are a step in the wrong direction (expansion packs in the original sense are fine). If game companies enable the corporate mentality creep to expand too far, then the next step would be to label the game a "service" instead of a "product" and charge a monthly fee. (Which is f***ed up)
most of the longest lasting games that people enjoy are some of the oldest simplest forms of games like Tetris. (though i think now a days people prefer tetris for more Nostalgia than the game itself).
RPG's be they in text, 2d, or 3d or VR will always be measured in their quality of story and depth of how you influence the told story.
Strategy games will always be measured by the depth an complexity they offer to the more strategic/tactically inclined.
games like CoD and Battlefield. are kinda sad the original games for them were quite unite an awesome for the time.
Battlefield 1942 was one of the first FPS' i played the flying the realistic gun functionality(well perhaps not as realistic as it could be) but single shot rifles with 5 shot mags...were cool they added realism to it required some thinking before randomly running into a room .
CoD's first stories were imo quite well done and immersive. but now both series are just milking it. an everything about them is dry an stale.
they don't even bother to innovate anymore. they at this point literally just reskin the weapons. an release it with a new subtitle.
CoD Infinite war! Battlefield 1(someone forgot to count ...given theres like Battlefield 2 , 3 , 4 at this point)....
but every Genre has its lack of innovation in series. with Strategy its the Total War series it was great at first but now they just pump out one ever 2-3 years reskin things an sell it back to people with little to any depth given to the strategy aspect.
for RPG's its imo pretty much the whole sub-genre of MMORPG's almost all of them are copies of each other with different skins/themes.
When Kenshi is officially released i can see it being a smash hit because it does something new and innovative .
and i really hope people do pick it up when it becomes more well known when it reaches the complete stage. so that we can hopefully have more games like it.
- toaster Assassin
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+1Chinsei wrote: so that we can hopefully have more games like it.
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Kenshi forum rules: (We will assume that you have read this).
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