[98.5] Playing dead issue.

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swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Tue Mar 06, 2018 7:35 pm

See that red arrow? that is a shrieking bandit playing dead. The 6 turrets on the hill were the names are, are shooting at that bandit.
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Why is this an issue?
because while they are shooting at her, they refused to shoot at These guys.
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This has been continual non stop for the four days since I imported this game into 98.5.
Might be time to move. The neighbors are nuts. :lol:

But it would be nice if the turrets knew if they had no line of fire at a target.
also this is an issue that the turrets are continually firing into the piles as someone is hiding under there, or one ran into a building and was ko'd and they shoot the building continually. I like their dedication to take them out, but they need to focus on the threat at hand.

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Sol Lignum
Posts: 1085
Joined: Sun Sep 06, 2015 5:56 pm
Location: Mother Russia!
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Wed Mar 07, 2018 5:33 pm

Actually, yeah, there has been a certain issue with characters aggroing at enemies who're playing dead, dying or in coma, unless you manually point them to some other tasks.

I've got a few members on hold at my base's bar, they're jumping ready once enemies are about, and never return to the normal state unless directed.

Also they refuse to hit playing deads, despite the red marker and a battle-ready stance. Not saying they should be able to, but their reaction should at least be neutral.

swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Wed Mar 07, 2018 11:57 pm

See this guy? He ain't dead yet. Been laying there for almost a day game time.
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See this turret? See the dumb person standing in front of her own turret, shooting between her legs? she is aiming at that same guy way over there in the red circle.
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Recatek
Posts: 18
Joined: Fri Oct 06, 2017 1:23 am

Sun Mar 11, 2018 7:12 pm

Having the same issue. Turrets spamming bolts into "Playing dead" enemies they can't do anything about. Also distracting them from the guys actually hitting the gate.

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