Vegetation fauna cleared out after importing buildings placed over them - Is it a feature?

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
Post Reply
TacticalMaster
Posts: 363
Joined: Sun Mar 24, 2013 5:38 am

Thu Apr 25, 2019 11:25 am

I just noticed that some fauna that can be built over will be cleared out once you import-load your save game and . I just happened to built a Storm House inside a forest of tall stiff tendril tree-things in Greenbeach, and had that like designated as a "Ranger's House." Because well...Typical "ranger-in-a-forest" archetype. However, after import, I just noticed that the trees around the ranger house, are *gone*. And only a bit patch of those same trees are just feet away from the house...

...At least I thought how they were gone based on my positive assumption.

Is it feature for the sake of...how do you say..."visibility?"

rerutnev
Posts: 18
Joined: Sat Dec 15, 2018 4:04 pm

Sun Apr 28, 2019 3:14 pm

Town settings for 'Your Outpost' have a no-foliage range of 1000. (A thousand what - I am not sure).
If you want to live in the forest you could change this value to zero. This would affect all your other outposts as well, though. Might end up having a giant tree blocking your gate. :)

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 5 guests