What do you want next?

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.

What features would you like added first?

Sleeping + healing -> leading to carrying your wounded -> leading to buying buildings -> research + crafting
244
23%
Simple jobs + missions, dialogue
231
22%
Add endurance and fitness elements (easy)
93
9%
More factions and enemies, variety and intelligence
107
10%
Multi-threading (means that performance will skyrocket and we can have whole armies running around) (big job)
338
32%
Other
29
3%
 
Total votes: 1042
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gusmil
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Wed Mar 28, 2012 11:19 am

and here I thought ubisoft was the king of drm :o

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Kamos
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Thu Mar 29, 2012 3:12 am

Well with the advent of Origin it's pretty much the same this EA and that Ubisoft.

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SilentHill
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Tue Apr 10, 2012 5:39 pm

Heres a suggestion.

This idea came to me reading that music will be last if at all. Maybe instead the game should have a music player. A in game music player so people do not have to run a second process like windows media, and they can choose music from there own computer or hard drives.
There is already plenty of music pointed out for use around the forums, and even some music made just for the game. All the game would need in this case is a audio player we can use to manage (play/stop...ect) while playing without using alt+tab or anything similar.

This also does not rule out professional musicians being used to made default toons, but certainly widens the possibilities. Such as a fan made music, and posting it in the mod's section.

dahitman
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Tue Apr 10, 2012 6:36 pm

It seems logical to me for approaching the playable alpha version of this game by adding scripted missions first because it will give a purpose for the NPCs and player interaction and potentially break less and work more. Adding sleeping and all that just seems kind of over the top and bug prone, we already got enough bugs!

Adding endurance is the thing I want last (even though it is the easiest to do) because the most dependent element in this game currently fluctuates between bugs and lack of features endurance will restrict what little freedom our characters can have with the basics of hoarding loot and selling it for cats.

Now if chris wasn't trying to publish a playable alpha, I'd suggest he go for the optimization first because it will get harder to optimize on already built features. Since AI currently isn't too smart, having more of them doesn't make it better. So the added benefit doesn't seem that high to me.

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txfirefighter
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Wed Apr 18, 2012 5:18 pm

good post. improved AI and if possible some new factions.

this game is gonna own. cant wait
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TwitchyFireStick
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Sun Apr 22, 2012 8:23 pm

Hello, I'm kinda new here and I bought the game just 10 minutes ago.. now, i'm sorry if I have seen wrong but unless there's already an option to play as a female, I'd like that most of all ^^
Thanks for the game

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Kamos
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Sun Apr 22, 2012 10:22 pm

Well that comes in time with art assets that will give women proper form fitting clothing. Right now there would be tons of clipping issues.

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Blxz
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Wed Apr 25, 2012 6:32 am

Kamos wrote:Well that comes in time with art assets that will give women proper form fitting clothing. Right now there would be tons of clipping issues.
Yeah, their boobies might poke out of their armour. That would be terrible. Who would want to see that?



:mrgreen:
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Brahma3
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Wed Apr 25, 2012 4:19 pm

I would suggest tackling the biggest tasks first as those of us who have bought the game will be moderately entertained for the first while with the game in it's current state where as if you quickly implement the smaller stuff later on it's just going to make it feel like the development is dragging out longer then needed so I would start out with the harder & longer tasks first & get them out of the way making the development/patches steadily be released faster & faster as we start to tire of waiting on the features...catch me drift?

Of course your going to want to be balancing functionality with game play too so that they is still a little bit to be awed by in each release sort of thing ...just to keep us on our toes.

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toaster Assassin
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Wed Apr 25, 2012 6:01 pm

Yeah the biggest tasks would be best first, just like what Chris did with the multi-threading. Tackling the bigger tasks earlier will result in a more-stable game experience. (No need to repeat what Guild II did) However, some fun features should be added to make the alpha have more to offer. In unrelated news, the ability to build real-estate seems to be in the not so distant future.
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txfirefighter
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Thu Apr 26, 2012 3:13 pm

Blxz wrote:
Kamos wrote:Well that comes in time with art assets that will give women proper form fitting clothing. Right now there would be tons of clipping issues.
Yeah, their boobies might poke out of their armour. That would be terrible. Who would want to see that?



:mrgreen:

now all i can think of is communist chickens. thanks alot
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txfirefighter
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Thu Apr 26, 2012 3:14 pm

back to the OP-- i want a new weapon package! :)
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toaster Assassin
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Thu Apr 26, 2012 9:06 pm

txfirefighter said:
now all i can think of is communist chickens. thanks alot
Be glad that they were not pigeons, else there would be a coup.


Yeah,more weapons would lead to greater customization opportunities. (However the variety would be limited to whatever animations Chris could obtain. Quarter staffs and possibly spears/halberds would be interesting. One thing for sure, axes would be my weapon of choice.
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Blxz
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Thu Apr 26, 2012 11:13 pm

Indeed, something a little less 'swordy' would be a fun change. I'd love quarter-staves. And I'd definately enjoy anything else that was implemented. Some variety would be fun.
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txfirefighter
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Thu Apr 26, 2012 11:49 pm

but this brings up a question (i mentioned this months ago) but other than basic weapons will there be any extra bonuses to weapons?

not magic. but late game what is there to quest/buy/make? mine does x damage and his does y but other than that there is no difference.

my limited knowledge on history tells me that certain cultures made weapons much better than others.

japan - the katana. the craftmanship put into them was amazing and far surpassed western culture.
romans (just for the sake of talking) mastered metal working and developed weapons that exceeded their greek and Carthaginian enemies.

see where im going?
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Kamos
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Fri Apr 27, 2012 3:14 am

Neither the Romans or the Japanese were very good at making high quality weapons actually.

The only reason folding was necessary for Japanese Katana is because the iron they had to work with was garbage and they couldn't burn it hot enough to rid impurities. So they had to resort to beating out some impurities while making the weapon sharper decreased durability as well. Not to mention their methods were very time consuming and couldn't match up with European production standards. Essentially they had to do a lot of unnecessary work making it sound special. Most non nobility based weaponry was pathetic by comparison.

The Romans had a powerful industry sure but their strength came mainly from organization and leadership as well as keen diplomacy. Their actual crafting techniques didn't really differ from most their neighbors. In fact the Celts were supposed better metallurgists than the Romans but as their armies or peoples weren't as organized or professionalized they lost.
Likewise Carthage was a trade Republic that didn't sport as strong of a military or drive for war. Even Hannibals army was heavily reliant on foreigners and mercenaries.
The Greeks were weak and lacking a strong universal hand. They mainly fought and lost alone against an enemy with vast resources they couldn't hope to match.

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Blxz
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Fri Apr 27, 2012 6:02 am

Kamos wrote: Carthage was a trade Republic that didn't sport as strong of a military or drive for war.
A common misconception. I won't write an essay piece to back up MY claims to the opposite but suffice to say they were quite militarily active as a people. The usage of mercenaries comes largely from a more limited core manpower and a very high wealth concentration. The romans themselves had incredible amounts of manpower. Especially when you look at what happened at Cannae and the aftermath where instead of capitulating they were like....."well that sucks, call up some more recruits and lets build a new army". Carthage, on the otherhand, had a large population of libyans and other non Carthaginian people's. While many of them did serve in the army as well as very well equipped citizen forces also, the bulk was made up of mercenaries.

Other than that the rest of your post is great. You are right in that the celts had incredible iron-working techniques and it wasn't until later in the time frame that they developed a more central, feudal system but by then the romans were knocking at the door. Caesar played some masterful diplomacy and basically fought the tribes against each other for a large part of the Gallic Wars.

Anyway, that's enough ranting about my favourite topics. I don't have any sources to hand to back anything up unfortunately; so feel free to accept what I say on good faith for now. :D
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toaster Assassin
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Fri Apr 27, 2012 7:40 am

My vote for Chinese repeating crossbow or Greek fire.
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Kamos
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Fri Apr 27, 2012 8:29 pm

Well that's sort of what I meant about Carthage. They lacked a strong central military based around Carthaginians themselves. Hence they had to employ mercenaries, Iberian, Gauls and Numidians among others. It's hard to pull up an army from that like what the Romans could especially when they lost Iberia, the Numidians switched sides and Gauls weren't readily accessible(though still present throughout the war). Had they a strong central core of Carthaginians as the Romans had a strong core of Romans they would have fared better.

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txfirefighter
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Fri Apr 27, 2012 8:32 pm

wow i said limited and meant imaginary.

interesting history lesson. really appreciated you posting it and enjoyed reading it.

so anyone reading what i said, discard it completely. haha :oops:
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