[1.0.52] crashing

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RWild311
Posts: 75
Joined: Wed Mar 21, 2018 10:50 pm

Fri Mar 26, 2021 1:19 am

19:12:02: Creating distant town mesh for Holy Mines [136] hash:a23cb09c
19:12:02: OGRE EXCEPTION(8007000e:RenderingAPIException): Error calling Map (8007000e): hr = 0x8007000E
in D3D11HardwareBuffer::lockImpl in D3D11HardwareBuffer::lockImpl at ..\..\..\RenderSystems\Direct3D11\src\OgreD3D11HardwareBuffer.cpp (line 182)

This one over and over again from current save, had same crash issue but forgot to save that log it was same address but message was for a different town. Can't upload entire crash file due to size.

RWild311
Posts: 75
Joined: Wed Mar 21, 2018 10:50 pm

Fri Mar 26, 2021 10:03 am

crashDump1.0.52_x64.zip
(2.05 MiB) Downloaded 185 times
Updated all mods for new changes and started new game but same crash.

RWild311
Posts: 75
Joined: Wed Mar 21, 2018 10:50 pm

Thu Apr 22, 2021 6:51 am

Disabled Holy MInes town/s from having distant town mesh and it stopped crashing.

coach_carter
Posts: 2
Joined: Fri Jun 28, 2019 4:37 pm

Sun May 02, 2021 1:43 pm

i tried new game without all mods, just : 1.pure game 2.start new game 3.some hours of gameplay as SOLO 4.crash very often :( . Really i don´t know why i have it too.

my specs:
CPU: intel xeon E5-2600 2,90Ghz
GPU: amd rx 480 8GB / driver 27.20.15003.5017 (released 3/26/2021 02:00:00)
RAM: Kingston DDR3 4x8GB 1600MHz CL11
Win 10 pro x64 (build: 19041)
Attachments
crashDump1.0.52_x64.zip
(1.49 MiB) Downloaded 135 times

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