Disasters
-
Zephyr8965
- Posts: 117
- Joined: Thu Aug 27, 2009 9:10 pm
Just out of curiosity, will Kenshi have anything like earthquakes, hurricanes, etc? Might be kind of a cool thing to have as optional, upon the creation of the world. This way, the player can't really turn them on and off at a whim, but they can choose at the beginning to play with or without them.
- RustKnight
- Posts: 85
- Joined: Sun Jul 05, 2009 2:56 am
- Location: Romania
Really now that would be too much work, i guess this should be left out at the bottom of the list you see in the features section. What Chris planned is allready demanding and i am curios how he's gonna pull it out...
-
Zephyr8965
- Posts: 117
- Joined: Thu Aug 27, 2009 9:10 pm
Lol, actually some disasters would be pretty easy to do. Stuff like an earthquake would be really easy with physics. A hurricane or storm might be a little tougher, though.
- Captain Deathbeard
- Developer
- Posts: 1831
- Joined: Thu Jul 03, 2008 12:04 pm
- Location: UK
- Contact:
Yeah I do have disasters and weather planned, but they are far down the todo list. Floods and sandstorms in particular. Not all that hard to do if you have a physics engine.
- Captain Deathbeard
- Developer
- Posts: 1831
- Joined: Thu Jul 03, 2008 12:04 pm
- Location: UK
- Contact:
You can get floods in the desert, though they are kind of short lived. And besides, do you really want me to leave out something so fun just because its far-fetched? Hmmm?
-
Zephyr8965
- Posts: 117
- Joined: Thu Aug 27, 2009 9:10 pm
Lol, he's right, desserts do actually get floods. Mind you, it's usually near a source of water, such as a river, but they do happen, but like he said, they're short-lived.
Not to mention, if you think about it, any settlement in a dessert isn't going to be too far from a source of water, unless the people living there are all insane.
Not to mention, if you think about it, any settlement in a dessert isn't going to be too far from a source of water, unless the people living there are all insane.
-
Zephyr8965
- Posts: 117
- Joined: Thu Aug 27, 2009 9:10 pm
You know, I don't really know how much processing power it would take to do this, but if you could actually put physics into the water, then you really wouldn't even need to script floods. Simply make it so that rain actually increases the volume of water, then, if you program snow and have snow actually melt when it gets hot, then you'd have a pretty solid system for all that.
Have water actually do damage to structures based on speed/volume, then the rains could actually increase the river's height, possibly causing it to overflow into a settlement, break levies, sweep people away, etc.
Have water actually do damage to structures based on speed/volume, then the rains could actually increase the river's height, possibly causing it to overflow into a settlement, break levies, sweep people away, etc.
- Captain Deathbeard
- Developer
- Posts: 1831
- Joined: Thu Jul 03, 2008 12:04 pm
- Location: UK
- Contact:
Well I could do that, I'm using physX and it has fluid dynamics built in. Its probably too much to use for the whole landscape though, I was thinking more like a plane of water that can rise. Dead easy and it would still affect physics objects (ie everything) and characters, and it could still have a current. Flood season.
-
Zephyr8965
- Posts: 117
- Joined: Thu Aug 27, 2009 9:10 pm
Haha, awesome. Hm...any chance of destructible structures, to any extent? *sneaks off to plant a keg of powder by the town's levy*
-
Zephyr8965
- Posts: 117
- Joined: Thu Aug 27, 2009 9:10 pm
Oh, haha. Oops. Well, sorry for bringing back an already discussed subject. This forum could use a faq. XD
oh dear sweet jesus i love destruction in games. and talking about powder kegs, will primitive bombs be available?Suta wrote:Yes, he's already talked about this before somewhere.
and on a semi related note, would they not work if left out in the rain for a long time due ot dampness, e.t.c? and if you set up a camp, would it be possible to have fires, and post sentries while most of you sleep to avoid ambushes? and their attention gets progressively less and less the longer they are on duty after say 2 hours?
- Captain Deathbeard
- Developer
- Posts: 1831
- Joined: Thu Jul 03, 2008 12:04 pm
- Location: UK
- Contact:
No chance, the terrain is fixed, only the water levels can change.
Unless we have dams. Now thats an idea.
Unless we have dams. Now thats an idea.
-
Zephyr8965
- Posts: 117
- Joined: Thu Aug 27, 2009 9:10 pm
Lol, dam up a waterfall up in the hills, build up a huge lake, then blow the dam up and flood away a settlement? OWNED.
-
- Information
-
Who is online
Users browsing this forum: No registered users and 5 guests