Info on the next release

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Captain Deathbeard
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Tue Jul 10, 2012 10:41 am

I'm going to list whats been going on with the development at the moment, because its awesome.

[*]You can build a building anywhere outside a town. Later if you build near a town, you will have to pay taxes.
[*]You need building materials to build with. You will have to buy them, its gonna cost around 10k for a small shack.
[*]You can lock the doors of your building to keep enemies out. If you set your characters to defensive mode, then they won't try to open the door and run outside to fight the bandits.
[*]Enemies who cant get in will start to bash the door down. Door toughness will eventually be something you can upgrade and research.
[*]You can build storage boxes to keep your extra junk

What I still need to do:
[*]I still need to add beds, so your wounded guys can heal faster in a safe place.
[*]I want you to be able to buy an existing building in a town. This has some bug potential though regarding anyone who might already be living there.

Then I will make the new release. Not long now, a couple weeks, maybe less.

For the next release after that we will have:
[*]prospecting + mining (mostly done already, but i don't want to release it without the rest)
[*]machine to turn ore into building materials and metal
[*]research
[*]crafting weapons and armour

And then I will just be adding more and more different buildings and functions and stuff to build and research.

dragyouintohell
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Tue Jul 10, 2012 10:51 am

This is going to be an awesome update.

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RoqueDemon
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Tue Jul 10, 2012 1:57 pm

Seems great.
The base building and research/upgrade features were the things that primarily drew me to this game. I can't wait :D

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toaster Assassin
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Tue Jul 10, 2012 2:46 pm

Excellent stuff here. What will dictate the town's boundaries, will there be some sort of town line?
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Captain Deathbeard
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Tue Jul 10, 2012 4:45 pm

just a distance

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Blxz
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Tue Jul 10, 2012 5:19 pm

If I can see this town does that mean I am in its range? more specifically, if I build exactly in the middle of Brink and Clownsteady (where I can barely see either) will I be in their area of effect?

Further, can I 'refuse' taxes and have them attempt to forcibly extract my money or would you handle it as an automatic electronic deduction?
p­ie

dragyouintohell
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Tue Jul 10, 2012 5:33 pm

Blxz wrote: Further, can I 'refuse' taxes and have them attempt to forcibly extract my money or would you handle it as an automatic electronic deduction?
Ok, if Chris addes this, Ima bow to him.

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RoqueDemon
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Tue Jul 10, 2012 5:54 pm

Blxz wrote:Further, can I 'refuse' taxes and have them attempt to forcibly extract my money or would you handle it as an automatic electronic deduction?
That would be fun, specially if you're powerful enough to fight back.

Is conquering towns planned to be implemented? That would be nice as well.

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Captain Deathbeard
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Wed Jul 11, 2012 12:40 am

Yeah, the idea is that you can deny them if you are strong enough to stand up and fight. It wont just be those taxes either, other factions, cults and even bandits may come along demanding taxes or tribute. You will be harassed.

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RoqueDemon
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Wed Jul 11, 2012 12:50 am

Chris_The_Great wrote:Yeah, the idea is that you can deny them if you are strong enough to stand up and fight. It wont just be those taxes either, other factions, cults and even bandits may come along demanding taxes or tribute. You will be harassed.
Nice :D
Do you have any idea when the next update will be? I'm not trying to rush your or anything, I'm just curious.

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SilentHill
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Wed Jul 11, 2012 1:13 am

Chris_The_Great wrote:...Then I will make the new release. Not long now, a couple weeks, maybe less...

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vurt
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Wed Jul 11, 2012 1:45 am

Chris_The_Great wrote:Yeah, the idea is that you can deny them if you are strong enough to stand up and fight. It wont just be those taxes either, other factions, cults and even bandits may come along demanding taxes or tribute. You will be harassed.
Very cool :)

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RoqueDemon
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Wed Jul 11, 2012 2:59 am

SilentHill wrote:
Chris_The_Great wrote:...Then I will make the new release. Not long now, a couple weeks, maybe less...
Ah, I misread that. Thank you

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Blxz
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Wed Jul 11, 2012 5:01 am

Harassment is sounding fun. Hopefully it is sufficiently bad that building within a towns radius is a very viable alternative just for the protection aspect. I'd love to become the target of big bandit gangs and get forced out of my home.
p­ie

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Kamos
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Wed Jul 11, 2012 5:22 am

Wonder if you could start a war by building a lucrative business between two major cities...

KySoto
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Wed Jul 11, 2012 8:10 am

The excitement builds within me. :) But seriously, this game is gunna be SO bamf that i blew 10 bucks outta my rent moneys (had to scrape it lol) for this game.

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toaster Assassin
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Wed Jul 11, 2012 1:40 pm

So my fort can have a Cult leader "landlord" that will demand a lot of money, and if I don't pay the rent he will try to sacrifice my people to his emu god (Emuzoole the face pecker)?


Also,will taxes in cities very by the wealth of the character or the size/amount of structures they own?
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RoqueDemon
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Wed Jul 11, 2012 2:17 pm

Would it be possible for NPC's to build their own cities and, if that city is too close to yours, could you charge them taxes for it?

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Captain Deathbeard
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Wed Jul 11, 2012 6:38 pm

toaster Assassin wrote:So my fort can have a Cult leader "landlord" that will demand a lot of money, and if I don't pay the rent he will try to sacrifice my people to his emu god (Emuzoole the face pecker)?

Also,will taxes in cities very by the wealth of the character or the size/amount of structures they own?
Yes, that will be the idea anyway.

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Captain Deathbeard
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Wed Jul 11, 2012 6:39 pm

RoqueDemon wrote:Would it be possible for NPC's to build their own cities and, if that city is too close to yours, could you charge them taxes for it?
No, but I plan to add a feature where a weaker village or faction can contract you for protection.

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