Survival mode Enhanced Edition

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
mrpoochpants
Posts: 2
Joined: Tue Jun 19, 2012 2:43 pm

Tue Jun 19, 2012 3:21 pm

To preface, my suggestion is more of an optional modifer to the game, not something on by default, per se.

So the game is set in a desert, a harsh desert, and i would LOVE the idea of having to worry about water, food, heating/cooling, and sleep. These are generally pretty easy things to add usually, given that they're timers that in turn can effect your HP, but it would go a bit further in the way of adding an immersion to the game.

Infact, any element of survival relating to the "what if" of being in such an environment is a bonus. Growing crops, owning land, water sources all seem like great additions to create more immersion for the game. I would LOVE to see anything that adds a level to the "what if".

User avatar
Scotterius
Posts: 311
Joined: Mon Jun 11, 2012 11:15 am
Location: North Carolina, USA

Tue Jun 19, 2012 5:53 pm

There will be other environs other than desert. If you open up the editor, you will see references to other biomes such as swamps. I like your ideas, and I think they are not that far fetched. I see food allready in the game and I expect it to be handled in some way in the release of Kenshi. Considering how mod friendly this game will likely be, I would be assured that something like your ideas will be done in a mod.

Growing crops would be challenging to model, but wow...that would be great! Such a simple thing, but I could see some massive dynamic changes that could make to game economy and player strategy.
Image Spread the buzz of Kenshi.

User avatar
SilentHill
Posts: 122
Joined: Sat Dec 11, 2010 11:54 pm

Tue Jun 19, 2012 6:18 pm

Production is the first step of trade. It would also make any form of camping outside your own village (like blocking off an enemy town) more balanced and fair to the town. I recall something about food and water a long time ago, but failed to find it.

User avatar
Captain Deathbeard
Developer
Posts: 1831
Joined: Thu Jul 03, 2008 12:04 pm
Location: UK
Contact:

Wed Jun 20, 2012 6:58 pm

Its all planned, even farming.

Pain
Posts: 85
Joined: Sat Dec 17, 2011 5:57 pm

Mon Jul 23, 2012 11:38 pm

Yay, Kenshi-Farmville! :D

(OK, seriously, I have never played that farmville-crap)

Sounds all very neat indeed. Some basic economics can only enrich such a (already very nice) game. Looking forward to any updates into that direction... ;)

User avatar
Blxz
Contributor
Posts: 1843
Joined: Mon Dec 19, 2011 1:11 pm
Location: Australia

Tue Jul 24, 2012 10:51 am

While its a bit of a thread necro, I just hope that it is some for of automated farming. If I need to manually sow crops, and tend them and harvest them then it is simply taking time away from more important things. Designating someone to some arbitrary farming job to take care of all the specifics for me is hopefully what Chris is envisioning. (I suppose I could cope with having to plan the layout at the very start if it came to that)
p­ie

User avatar
Captain Deathbeard
Developer
Posts: 1831
Joined: Thu Jul 03, 2008 12:04 pm
Location: UK
Contact:

Tue Jul 24, 2012 12:46 pm

Yeah it will be automated

Halt
Posts: 24
Joined: Sat Jul 21, 2012 1:20 pm

Tue Jul 24, 2012 1:57 pm

Chris_The_Great wrote:Yeah it will be automated
You are a life-saver. I was fearing having to do all of the farming manually. Will we have a choice of being able to swap, however? I mean, sometimes I like to live a peaceful life, and having things to do, such as farming would be brilliant.

User avatar
Blxz
Contributor
Posts: 1843
Joined: Mon Dec 19, 2011 1:11 pm
Location: Australia

Tue Jul 24, 2012 3:53 pm

Halt, I guess you could just start a mega plantation and live the peaceful life, paying tribute to a neighbouring town to protect you.
p­ie

Pain
Posts: 85
Joined: Sat Dec 17, 2011 5:57 pm

Tue Jul 24, 2012 7:03 pm

Sorry for the sorta-necro. Actually didn't notice it... :oops:

User avatar
Blxz
Contributor
Posts: 1843
Joined: Mon Dec 19, 2011 1:11 pm
Location: Australia

Wed Jul 25, 2012 10:32 am

Pain wrote:Sorry for the sorta-necro. Actually didn't notice it... :oops:
No prob really. Better than dozens of new threads all talking about the same thing. It's not like the topic of the post was irrelevant anymore.
p­ie

User avatar
Captain Deathbeard
Developer
Posts: 1831
Joined: Thu Jul 03, 2008 12:04 pm
Location: UK
Contact:

Wed Jul 25, 2012 11:38 am

Its not gonna be harvest moon. More like The Guild II.

Halt
Posts: 24
Joined: Sat Jul 21, 2012 1:20 pm

Wed Jul 25, 2012 12:11 pm

Chris_The_Great wrote:Its not gonna be harvest moon. More like The Guild II.
That's perfectly fine too, I suppose! I'll just be a trader and sell my produce. :)

In other news, I loved The Guild II, and one, for that matter. Still play them to this day.

User avatar
Magzpierz
Posts: 202
Joined: Tue Sep 13, 2011 5:09 am

Thu Jul 26, 2012 4:33 pm

Pity, I played the hell out of harvest moon ;)

Keep up the good work!
Chris_The_Great wrote:I will make a bug report forum after release. If I make one now you will only fill it with posts about p­ie.
Kenshi Forums in a Nutshell:
http://youtu.be/KM8cz1Ca-Os

User avatar
txfirefighter
Posts: 552
Joined: Tue Dec 20, 2011 4:33 pm
Location: Texas

Thu Jul 26, 2012 5:51 pm

bee farming?
Valar Morghulis "All men must die."

[CENTER]Image[/CENTER]

User avatar
Blxz
Contributor
Posts: 1843
Joined: Mon Dec 19, 2011 1:11 pm
Location: Australia

Fri Jul 27, 2012 6:20 am

txfirefighter wrote:bee farming?
:shock:
p­ie

User avatar
Scotterius
Posts: 311
Joined: Mon Jun 11, 2012 11:15 am
Location: North Carolina, USA

Fri Jul 27, 2012 4:13 pm

txfirefighter wrote:bee farming?
Oh that is so reasonable, Blxz. I mean in the post Apocalypse, folks are still going to want to get their sweet tooth going on. Honey can keep a long time, and would be a feasible trade good. It would be a nice way to have tiers in agriculture too, or a means to increase crop yield.
Image Spread the buzz of Kenshi.

User avatar
Kamos
Posts: 567
Joined: Tue Dec 20, 2011 6:13 pm
Location: A world long gone

Fri Jul 27, 2012 11:27 pm

Then we can have comical bee related heroes. "Prepare to feel the STING of justice villain!"

Halt
Posts: 24
Joined: Sat Jul 21, 2012 1:20 pm

Sat Jul 28, 2012 12:08 am

Kamos wrote:Then we can have comical bee related heroes. "Prepare to feel the STING of justice villain!"
Bad Kamos, bad.

Hentz
Posts: 11
Joined: Sat Jul 28, 2012 6:54 am

Sat Jul 28, 2012 10:22 pm

mrpoochpants wrote:To preface, my suggestion is more of an optional modifer to the game, not something on by default, per se.

So the game is set in a desert, a harsh desert, and i would LOVE the idea of having to worry about water, food, heating/cooling, and sleep. These are generally pretty easy things to add usually, given that they're timers that in turn can effect your HP, but it would go a bit further in the way of adding an immersion to the game.

Infact, any element of survival relating to the "what if" of being in such an environment is a bonus. Growing crops, owning land, water sources all seem like great additions to create more immersion for the game. I would LOVE to see anything that adds a level to the "what if".
He said he was going to do that. LOL I remember bandits were in a town and they were in a battle with the police. After the battle my men dragged their bodies out in the middle of the desert, like they were going to die of heat or something.

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 8 guests