Man drawn wagons

The place to request or suggest new ideas and features.
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ownpk611
Posts: 22
Joined: Fri Aug 31, 2012 7:16 pm

Wed Oct 03, 2012 1:01 am

Why don't we just get man drawn wagons. It fits the post-apocalyptic setting and no extreme coding would be needed. plus it wouldn't go all that fast and on top of all that could be created with building materials that are already in-game. :shock:

Gallt
Posts: 7
Joined: Sun Sep 30, 2012 1:39 am

Wed Oct 03, 2012 1:42 am

i like this. have it have a set top speed so you're getting carrying capacity over speed and it'd fit well IMO

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DrSalvador
Posts: 139
Joined: Sun Sep 23, 2012 8:01 am
Location: Texas
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Wed Oct 03, 2012 1:44 am

Supply rickshaws sound like a plus to me
and you could make slaves pull them :P
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zibathy
Posts: 165
Joined: Wed Sep 26, 2012 7:05 am

Wed Oct 03, 2012 8:00 pm

DrSalvador wrote:Supply rickshaws sound like a plus to me
and you could make slaves pull them :P
^ this
Sounds awesome, you have my support.
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MrSpike
Posts: 21
Joined: Tue Oct 02, 2012 4:35 pm

Thu Oct 04, 2012 4:43 pm

A form of trading cart would be an awesome idea! This reminds me of the ones in Age of Empires 2
http://www.google.co.uk/imgres?um=1&hl= ... x=56&ty=32
Something along these lines - I think would fit well into the game, they should move fairly slowly but with a giant capacity, that way the accomplishment of successfully guarding one from town to town would feel good. Having carts of different sizes could cater for different characters play styles, a small one for tiny elite groups and a larger one for mass groups?

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Scotterius
Posts: 311
Joined: Mon Jun 11, 2012 11:15 am
Location: North Carolina, USA

Fri Oct 05, 2012 1:07 am

Animating a rickshaw can be tricky because the character using the rickshaw has all of his animations changed. He cant simply turn like it was a backpack, because the rickshaw would spin around at the speed of sound behind him. It even needs a new AI script describing how the character can move, backing up to the left when there is not enough room ahead for a right turn for example.

Its not impossible, and I totally like it. I like the idea more than pack animals. Pack animals are actually easier to handle program side, and it is likely why Chris is headed in that direction.
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ownpk611
Posts: 22
Joined: Fri Aug 31, 2012 7:16 pm

Sat Oct 06, 2012 5:54 am

Well if its that hard to animate maybe a modder could try later on :D it was just a thought I had and decided to post because I saw they were having problems with ideas like this :P

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CalPal
Posts: 129
Joined: Thu Mar 21, 2013 2:23 am
Location: Canada

Thu Mar 21, 2013 5:19 am

I'm surprised no one else has brought up this idea in this thread:

man-drawn chariots.

Take your fastest and strongest men or two, then make them carry around a wagon with two archers standing up and firing at enemies as they desperately attempt to catch up to them. They'd also make perfect escorts for caravan wagons, as well. :D

Daerchador
Posts: 16
Joined: Wed Dec 31, 2014 12:51 pm
Location: somewhere in a land of Tulips, Windmills, cheese and more recently, weed.

Wed Dec 31, 2014 4:22 pm

men bearing men as mounts?

awesome
-RG,...

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