Skills Affect the Way a Character Looks?

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zibathy
Posts: 165
Joined: Wed Sep 26, 2012 7:05 am

Thu Oct 04, 2012 1:32 am

So, there's already going to be implemented into the game a bump map thing for your character to go from normal to ripped and powerful based on your strength skills, so I feel there should be something if your person is near max skills with a weapon type. Like if it's Sabres, you have a silver dragon around your person's portrait, a pro in bows would bave a border made of arrows around his portrait, a katana master would have a gold dragon, and yes I am totally getting this from WoW, but hold on before you tell me I'm a goofy goober.

Something like this:
Image

Not only would it make your character looks smexy and special, perhaps your character would have a certain intimidation on the battlefield, or to slaves. A master with sabres with a 5 foot Ringed with a golden dragon around his portrait would instantly make slaves do whatever he says and make weak people such as hungry bandits be slow to attack him, or run away altogether. Of course this would have no effect against anyone except people incredibly weaker than him and slaves, as I'm sure a soldier would be trained not to run like a sissy the moment they see a master swordsman.

However, seeing the person slice up your friends right before your very eyes might make you run in fear. I guess what I'm saying is it would be kinda cool to have a decal when you reach max stats for something, just so you can go "Cool, max stats I feel accomplished," or it would be easier to distinguish him from your other troops. I think intimidation would be a great addition to the game, and I think it would fit nicely especially since there will be slaves. But I literally would be happy with just a gold star telling me "Good job, zibathy," as a sort of pat on the back.

I mean, just imagine a regiment of nothing but godly swordsmen all moving in column formation upon a company of rookies with low skills. They'd be garbed in all black and be carrying nothing but their weapons, faces hidden under the darkness of their straw hats. I dunno. Seems neat to me. And seeing that on the battlefield would make some people flee.

I'm sure this will be poorly received and it probably sounds stupid to most of you, but I might as well try. Meh.

Edit: Maybe make it so that weaker factions like Hungry Bandits only attack when there's either only a few 'Masters' in a group or when it's 2:1 against them. I feel like this kinda makes sense, because who in their right mind would, say, charge up to a 120 kg construction worker and try to pick a fight?
Last edited by zibathy on Thu Oct 04, 2012 1:50 am, edited 1 time in total.
hi

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zibathy
Posts: 165
Joined: Wed Sep 26, 2012 7:05 am

Thu Oct 04, 2012 1:39 am

Also, skills should be slower to level up, which would make this even more satisfying. Or the level cap could be doubled for most things and the speed at which things level halved.

Make it a journey to be the very best, like no one ever was.
To catch the skill points is your real test, to train is your cause.
Travel across the land, searching far and wide.
Each bandit to murder and kill, to obtain the loot inside. (All the skills, man!)
Gotta train them all!
It's you and me,
I know it's our destiny. (All the skills, man!)
Ohh, you're my best friend,
In a faction we must defend.

Okay, I'm going to stop. I think you get my point.
hi

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Santaissick
Posts: 912
Joined: Tue Sep 04, 2012 10:44 pm
Location: FINLAND, korvatunturi
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Thu Oct 04, 2012 10:28 am

U r good singer :shock: I have nothing else to say...
"What was once a pile of dirt, is now even greater pile of dirt, as I shoveled more dirt on it." - Kim Jong Un, 2013

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DrSalvador
Posts: 139
Joined: Sun Sep 23, 2012 8:01 am
Location: Texas
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Thu Oct 04, 2012 10:45 am

zibathy wrote:Also, skills should be slower to level up, which would make this even more satisfying. Or the level cap could be doubled for most things and the speed at which things level halved.

Make it a journey to be the very best, like no one ever was.
To catch the skill points is your real test, to train is your cause.
Travel across the land, searching far and wide.
Each bandit to murder and kill, to obtain the loot inside. (All the skills, man!)
Gotta train them all!
It's you and me,
I know it's our destiny. (All the skills, man!)
Ohh, you're my best friend,
In a faction we must defend.

Okay, I'm going to stop. I think you get my point.
Come with me, the time is right.
There's no better team!
Arm in arm, we'll win the fight.
It's always been our dream!
Zip Zop Zippity Bip Bop Zoom
Image

MrSpike
Posts: 21
Joined: Tue Oct 02, 2012 4:35 pm

Thu Oct 04, 2012 4:37 pm

I like the idea of these borders for all the same reasons! The feeling of accomplishment, the fear factor on weaker enemies and also the aesthetics of having a sweet border to your character portrait!
Definitely something to consider in my opinion :)

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zibathy
Posts: 165
Joined: Wed Sep 26, 2012 7:05 am

Thu Oct 04, 2012 6:15 pm

Why thank you Santissick haha. I'm glad nobody's shot this idea down yet :D

Also,
DrSalvador wrote: Come with me, the time is right.
There's no better team!
Arm in arm, we'll win the fight.
It's always been our dream!
A valuable addition to that song. Hehe.
hi

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