Hi all picked the game up and really enjoying it just have 3 q's that are bugging my mind right now
1. When i come across a bandit body that has money how do i collect it? I can loot the gear but i can seem to get his money
2. what research do you have to do it build walls?
3. if you set your outpost to public will people ask to join your squad? or is there a way to make them join without going all the way to town to hire them?
Thanks for help!!!
Noob Questions
- Clawdius Talonious
- Posts: 540
- Joined: Sun Jan 29, 2012 7:35 am
1. Currently there is no way to collect money off of dispatched foes. This will be changing, but as nothing that you can do will not be able to be done to you, the exact nature of this change has not been revealed to us just yet. Some bandits will have a bounty in their title/information, you can acquire this by picking them up and carrying them to a nearby town with a police station. Then give them to the sheriff or stick them in a cell.
2. From the number of times I have seen this question asked, I surmise Chris must have removed walls in .43 because they were causing a number of CTDs and AI issues, he is likely working to implement them in a more functional manner, so I suppose the answer is none at the moment unfortunately.
3. If you set your outpost to public, you can build shop counters and random passing squads will stop in your outpost and purchase items from you. Currently I am unaware of any passing recruits, although this is likely planned for the future. A great many new features of outpost building were just implemented, so this will take a little while. Until then, you'll have to send someone in your party to recruit at nearby towns. The next updates to look for will likely be the walls coming back, and then weapon and armor crafting, so just be patient. The thing to remember is, when we don't hear from Chris for awhile it is because he is hard at work.
2. From the number of times I have seen this question asked, I surmise Chris must have removed walls in .43 because they were causing a number of CTDs and AI issues, he is likely working to implement them in a more functional manner, so I suppose the answer is none at the moment unfortunately.
3. If you set your outpost to public, you can build shop counters and random passing squads will stop in your outpost and purchase items from you. Currently I am unaware of any passing recruits, although this is likely planned for the future. A great many new features of outpost building were just implemented, so this will take a little while. Until then, you'll have to send someone in your party to recruit at nearby towns. The next updates to look for will likely be the walls coming back, and then weapon and armor crafting, so just be patient. The thing to remember is, when we don't hear from Chris for awhile it is because he is hard at work.
Thanks so much for reply!! Don't get me wrong I wasn't complaining, just though i was missing a trick.
A final question, is there a way to have more than one save at a time, ie multiple games. as in one where you have an outpost another where your just a best fighting massive groups?
A final question, is there a way to have more than one save at a time, ie multiple games. as in one where you have an outpost another where your just a best fighting massive groups?
What you can do for now is if you find your Kenshi save games folder, and create a back up, you can have multiple saves, just remember to switch to the correct save before starting a game.
Also, I don't know for sure if there will be a multiple save feature - I'm assuming so, but then Chris does want the game to be tough, and one way of ensuring that would be to have one savegame with an autosave feature.
Also, I don't know for sure if there will be a multiple save feature - I'm assuming so, but then Chris does want the game to be tough, and one way of ensuring that would be to have one savegame with an autosave feature.
I'm not sure what you are talking about.
There's really only one "mod and save manager" out there and it handles multiple save profiles. Each profile having a custom list of activated mods.
There's really only one "mod and save manager" out there and it handles multiple save profiles. Each profile having a custom list of activated mods.
You should always proofread carefully to make sure you didn't any words out.
Need help? pm me or any other mod.
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Hellhound1
- Posts: 153
- Joined: Wed Aug 15, 2012 12:16 pm
Just a quick warning - I have no idea how it handles with Steam. As soon as I find out, I'll release an update so that it's compatible with steam 
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