What do you want next?

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.

What features would you like added first?

Sleeping + healing -> leading to carrying your wounded -> leading to buying buildings -> research + crafting
244
23%
Simple jobs + missions, dialogue
231
22%
Add endurance and fitness elements (easy)
93
9%
More factions and enemies, variety and intelligence
107
10%
Multi-threading (means that performance will skyrocket and we can have whole armies running around) (big job)
338
32%
Other
29
3%
 
Total votes: 1042
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islesofurth
Posts: 241
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Location: QLD

Mon Jun 24, 2013 6:37 am

I think Chris's idea was to have 'multiple' squads that you can control. So you could probably have like 10 squads at first and then later he would increase that to maybe if lucky 100. Im sure he will also make it that you can also move any member between squads at any time so you can have all your archers in one squad all your tanks in another, workers, medics, ect, ect....
The world is nothing but an illusion of the mind

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Hatsune_Neko
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Mon Jun 24, 2013 8:30 pm

thinks its time to set up the next poll to vote on where we think Chris should start working next after he finishes up the character revamp and such??
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

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nuget102
Posts: 106
Joined: Sat Dec 03, 2011 3:57 pm

Mon Jun 24, 2013 9:03 pm

Hatsune_Neko wrote:thinks its time to set up the next poll to vote on where we think Chris should start working next after he finishes up the character revamp and such??
Perhaps you're right, unless he already has plans of course.

And two more things...
1) love the signature, which doctor is your favorite? I prefer Ten most
2) I want your computer ._.
AMD FX(tm)-6300 Six-Core Processor @ 3.50 GHz
AMD Radeon R7 200 Series
8 GB RAM
Windows 8.1
Image

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Hatsune_Neko
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Posts: 4086
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Location: Columbus, OH

Mon Jun 24, 2013 11:01 pm

nuget102 wrote:
Hatsune_Neko wrote:thinks its time to set up the next poll to vote on where we think Chris should start working next after he finishes up the character revamp and such??
Perhaps you're right, unless he already has plans of course.

And two more things...
1) love the signature, which doctor is your favorite? I prefer Ten most
2) I want your computer ._.

Tom Baker the 4th Doctor was my personal fav. i even had his scarf made for me at one point in time
and my puter took me two years to build and pay for hehe
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

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kingo
Posts: 7
Joined: Tue Jun 25, 2013 10:12 pm
Location: California

Tue Jun 25, 2013 10:20 pm

To be honest, I wannna know (as of the recent "update") if shops were added in....if this is true, you can expect me to log in another 5-10 hours at most.
"Hello, welcome to mcdonalds, how may I waste my tuition?"
- Daniel.

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hbrown
Posts: 904
Joined: Tue Apr 30, 2013 12:41 pm
Location: Portugal

Wed Jun 26, 2013 12:32 am

He said on the last update counters are done, so i guess that s a yes.
It s Hbrown!! Gotta get some p­ies!

Paulusdegrote
Posts: 7
Joined: Wed Jun 26, 2013 12:41 pm

Thu Jun 27, 2013 1:47 pm

I would like to be able to designate one or more of my settlers to automatically retrieve and store items from producing buildings, like automatically fetching and storing weapons from my smithing station

Conspicuous Cultist
Posts: 2
Joined: Sun May 26, 2013 5:23 pm

Sun Jun 30, 2013 8:17 pm

I'm no developer but it seems better to get multi-threading out of the way first then revising all the content to multi-threading later down the road. Plus it's early alpha, might as well get the bread and butter out there first even if performance has been stellar. :D

deathhoof
Posts: 2
Joined: Fri Jul 05, 2013 9:06 pm

Fri Jul 05, 2013 9:09 pm

Paulusdegrote wrote:I would like to be able to designate one or more of my settlers to automatically retrieve and store items from producing buildings, like automatically fetching and storing weapons from my smithing station
Definitely add this. I am sick of all the extra clicking.

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PnzrNorm
Posts: 1182
Joined: Mon Apr 15, 2013 5:52 am
Location: Steam: PnzrNorm

Sat Jul 06, 2013 12:39 am

deathhoof wrote:
Paulusdegrote wrote:I would like to be able to designate one or more of my settlers to automatically retrieve and store items from producing buildings, like automatically fetching and storing weapons from my smithing station
Definitely add this. I am sick of all the extra clicking.
I would like to agree and add something more.

Perhaps input a drop down list of jobs that can be assigned without needing to Shift + Right-click in order to assign. This would allow more Jobs such as Medic, Hauler, or Bodyguard that would be able to perform their job's functions albeit on multiple buildings/people.

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hbrown
Posts: 904
Joined: Tue Apr 30, 2013 12:41 pm
Location: Portugal

Sat Jul 06, 2013 12:42 am

deathhoof wrote:
Paulusdegrote wrote:I would like to be able to designate one or more of my settlers to automatically retrieve and store items from producing buildings, like automatically fetching and storing weapons from my smithing station
Definitely add this. I am sick of all the extra clicking.
That s somewhat what latest update brought, but not much in dept as that what you mean yet at least.
It s Hbrown!! Gotta get some p­ies!

BraverThought
Posts: 8
Joined: Tue Jul 02, 2013 3:53 pm

Sat Jul 06, 2013 6:34 am

I would like to see a better system when using weapons bench. Maybe allow to shift click to make more than one or something. Also when selecting a weapon to make, the list scrolls all the way back to the top, then i have to find my place again in a full list of stuff. Also a system that would tell me what lvl bench i need for the weapon.

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Fat Pokemon
Posts: 22
Joined: Mon Apr 29, 2013 7:14 am
Location: Australia, Victoria

Tue Jul 09, 2013 9:58 am

Personally, i would like to see ALOT of UI work done.

just a few things that spring to mind.

- Several buttons and icons are clipped off the UI screens in some areas.
- The mini-map needs a zoom function badly (especially when you play at massive resolutions), and the cross needs to be replaced with a directional arrow.

kaelis33
Posts: 13
Joined: Thu Jul 04, 2013 7:05 pm

Wed Jul 10, 2013 10:20 pm

Brothel houses please and female models please in reverse order...not Brothels then female models

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Fat Pokemon
Posts: 22
Joined: Mon Apr 29, 2013 7:14 am
Location: Australia, Victoria

Fri Jul 12, 2013 2:52 pm

Could there be a "Strength Recommendation" on weapons please? It's annoying trying to guess what stats I need to swing a heavy weapon at a effective speed.

Siege223
Posts: 9
Joined: Thu Jul 11, 2013 10:40 pm

Sat Jul 13, 2013 3:54 am

kaelis33 wrote:Brothel houses please and female models please in reverse order...not Brothels then female models
Oh c'mon don't hide, we know you want a brothel full of men.

Back to topic though: Ranged weapons or turrets. Preferably turrets. I would love to station troops on a perimeter around my town and fend off those bastards who keep trying to invade -.-'

Classyjoe
Posts: 1
Joined: Sat Jul 13, 2013 3:45 pm

Sat Jul 13, 2013 4:04 pm

I would like to see unit grouping, garrison housing and the ability to set units to garrison at an attack. This may also need an alarm system (bell tower). Flashing portraits when your men get attacked, nothing is more annoying than having half your miners die before you notice.
Animals for farming mats and pets. Things like sheep cattle and fowl can produce meats and materials. Also just general Animals, wild animals maybe you could tame and have as guard animals. A couple of dogs hanging out at the outpost.
Also I would like to see lighting. Inside and out. It gets frustrating if there is nobody inside and it blacks out, trying to see the warehouse full of storage boxes is tricky.
I have so many wishes and dreams, but for now I'm keeping them to myself and seeing where this thing heads. I am hoping for a lot of crafting, I've been wanting a crafting game for so long and this looks likes it's heading that way, so my fingers are crossed.
Just thought of one. A changing economy of some sort, I'm bad with money so I can't suggest too much, but if different towns have different pricing for things so it's a viable option to caravan goods from town to town if you get to know the needs of the town.
The guy next to me just suggested a compass, maybe you could craft one.

antarek
Posts: 6
Joined: Tue Jul 09, 2013 7:36 am

Sun Jul 14, 2013 1:29 pm

I d like to have a system to randomize dialogue choices and having the ability to create quests. I mean, for exemple :

I add 5 dialogues to a NPC and when i talk to him i have 20% chance to get the dialogue 1 or 2 or 3, etc. And once that a dialogue containing a quest objective is selected and that i accept the quest, then i d like to have a variable set to this quest so everytime that i ll talk to this NPC then he ll ask about the quest according to the variable set (it would depend on your advancement into this quest). And once that the quest is completed, i d like to have an option to get a reward (money and/or items).

JMB254
Posts: 1
Joined: Sun Jun 30, 2013 8:35 am

Tue Jul 16, 2013 5:12 am

Flashing portraits when your men get attacked, nothing is more annoying than having half your miners die before you notice. :D

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FbSa
Posts: 3
Joined: Thu Jul 18, 2013 2:33 pm
Location: New Albany, IN

Thu Jul 18, 2013 3:05 pm

For me:
1) Grouping (So I could more easily manage my town, even if this is boiled down to drag and drop arrangement of the portraits.)

2) Flashing portraits, or some other form of letting me know my people are getting slaughtered en mass

3) Simple Quests (Ex. Capture a Dust Bandit Leader)

4) Compass for map, or at least arrows instead of Xs.

5) Animals (Both for farming and wild)

This game is already pretty fun, I have high hopes for the finished product!

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