[0.46.1] Autonomous Gate Unlocking Still Occurs
Here's what I have so far:
The gate can be Locked by a single individual, which upon right-clicking anywheres else, he will start Unlocking the gate again.
Rapidly clicking to move the character will allow him to move away from the gate a tiny step with each click.
Once he has reached a distance that he is not able to Unlock the gate without having to move towards it, he will then move around the gate to the outside of it in order to Unlock it.
Any characters in the vicinity (in my case I had 2 engineers approximately 5 wall segments down performing Engineer Jobs) will also move to Unlock the gate before returning to their tasks.
EDIT: The only characters affected by this necessity to Unlock the gate are inside of the walled complex, the characters outside of the walls properly follow commands and perform Jobs.
Also note that this does not have to be a completely closed-in wall. This is happening to me while my wall is only 3/4 complete.
EDIT EDIT: Following the aforementioned information, the problem persists to affect characters that were inside the walled complex at the time of the gate's closure, even after they have exited the perimeter in order to unlock the gate.
However, once they begin to Unlock the gate, they are then able to function properly similar to the other characters outside the wall. Thus there is a workaround right here.
Another thing of note is that if any character that still functions properly is moved near the gate (the distance the original character was while closing the gate) will then function similar to those characters that were inside the wall at the time of the gate's closure.
The gate can be Locked by a single individual, which upon right-clicking anywheres else, he will start Unlocking the gate again.
Rapidly clicking to move the character will allow him to move away from the gate a tiny step with each click.
Once he has reached a distance that he is not able to Unlock the gate without having to move towards it, he will then move around the gate to the outside of it in order to Unlock it.
Any characters in the vicinity (in my case I had 2 engineers approximately 5 wall segments down performing Engineer Jobs) will also move to Unlock the gate before returning to their tasks.
EDIT: The only characters affected by this necessity to Unlock the gate are inside of the walled complex, the characters outside of the walls properly follow commands and perform Jobs.
Also note that this does not have to be a completely closed-in wall. This is happening to me while my wall is only 3/4 complete.
EDIT EDIT: Following the aforementioned information, the problem persists to affect characters that were inside the walled complex at the time of the gate's closure, even after they have exited the perimeter in order to unlock the gate.
However, once they begin to Unlock the gate, they are then able to function properly similar to the other characters outside the wall. Thus there is a workaround right here.
Another thing of note is that if any character that still functions properly is moved near the gate (the distance the original character was while closing the gate) will then function similar to those characters that were inside the wall at the time of the gate's closure.
i don't know if it has to do with this problem, but when my engineer was building the wall he was running from one side of the wall, through the gate, to the other side of the wall ... could it be that this is what your engineers do?
If he has something you want, then take it.
If he has a weapon, fight him.
If he ruins your life, step forward and retake it.
If you have a heart, then let him live ....
If he has a weapon, fight him.
If he ruins your life, step forward and retake it.
If you have a heart, then let him live ....
No, I have had this happen multiple times, its due to the fact that each individual wall segment has to be constructed from a specific point, and when walls have corners or slight angle to them, the engineers will be forced to construct the wall segments from both inside and outside the wall.coolcasis wrote:i don't know if it has to do with this problem, but when my engineer was building the wall he was running from one side of the wall, through the gate, to the other side of the wall ... could it be that this is what your engineers do?
The easiest workaround to this is to build a wall ramp on the first wall segment you build, then position your Engineers on the completed wall, and they should be able to construct the rest of the wall from up there (given they have enough materials)
in my case its useless to build wall ramps, because the wall ramps are floating 20 metres in the air XD every single one isn't usable ... at first i didn't saw them and thought it's a bug, but a few hours later from another point of view i saw them in the sky ^^
If he has something you want, then take it.
If he has a weapon, fight him.
If he ruins your life, step forward and retake it.
If you have a heart, then let him live ....
If he has a weapon, fight him.
If he ruins your life, step forward and retake it.
If you have a heart, then let him live ....
This issue was fixed with the 0.46.0 patch. Are you running the most up-to-date version of the game?coolcasis wrote:in my case its useless to build wall ramps, because the wall ramps are floating 20 metres in the air XD every single one isn't usable ... at first i didn't saw them and thought it's a bug, but a few hours later from another point of view i saw them in the sky ^^
Uninstall and re-install to fix that issue. Don't forget to move your save folder elsewhere before uninstalling.
now comes the funny part ^^ yes i have the most up to date version, because i re-installed it yesterday and on top of that i forgot to copy my save-folder ... but ... i have all my saves even after uninstalling kenshi and removing the whole folder XD
If he has something you want, then take it.
If he has a weapon, fight him.
If he ruins your life, step forward and retake it.
If you have a heart, then let him live ....
If he has a weapon, fight him.
If he ruins your life, step forward and retake it.
If you have a heart, then let him live ....
So the floating wall ramps still occur with 0.46.0? Get a screenshot of the issue and where on the map it is happening, I want to try to reproduce it in my game.SnowyDay wrote:Oh yeah, floating wall ramps. Still have that issue. I noticed that they fly way up on sand dunes.
1. picture the floating wall ramps
2. picture the position on the map
2. picture the position on the map
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If he has something you want, then take it.
If he has a weapon, fight him.
If he ruins your life, step forward and retake it.
If you have a heart, then let him live ....
If he has a weapon, fight him.
If he ruins your life, step forward and retake it.
If you have a heart, then let him live ....
Yeah im sure because i completely deleted all files inside of my kenshi folder, i dont know why i still had the savegames after i did install it again... This was at 18. Of august... Sorry i dont have that much time at the moment cause i work as chef on a ship... Will be back at thursday
If he has something you want, then take it.
If he has a weapon, fight him.
If he ruins your life, step forward and retake it.
If you have a heart, then let him live ....
If he has a weapon, fight him.
If he ruins your life, step forward and retake it.
If you have a heart, then let him live ....
Might just be leftover files in your save game. Maybe try building a wall elsewhere and see if the ramp also appears high in the air?
No rush at all. We're here for you, sir. o7coolcasis wrote:Sorry i dont have that much time at the moment cause i work as chef on a ship... Will be back at thursday
I started building ramps in .46 xD it's .46.1 and I haven't actually built a ramp yet because I moved to a flat section on the south of the map. Did you dry building them on the slope of a dune? That's where it happened for mePnzrNorm wrote:So the floating wall ramps still occur with 0.46.0? Get a screenshot of the issue and where on the map it is happening, I want to try to reproduce it in my game.SnowyDay wrote:Oh yeah, floating wall ramps. Still have that issue. I noticed that they fly way up on sand dunes.
I've built ramps on flat surfaces, slops of big hills, atop cliffs, as well as on previously impassable terrain (just so long as the bottom of the ramp hits passable terrain), and I have never encountered a floating ramp in 0.46.1.SnowyDay wrote:Did you dry building them on the slope of a dune? That's where it happened for me
However, I have not built on rolling sand dunes specifically, nor inside of NPC towns (if that's possible)
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You can once you buy a house in a town.PnzrNorm wrote: However, I have not built on rolling sand dunes specifically, nor inside of NPC towns (if that's possible)
i built research stations inside NPC towns before and had to build power generators and windmills outside the building i bought to power them up.
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Oh heavens no.
Then Men would become unmanageable
Current computer specs.
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http://www.lofigames.com/phpBB3/viewtop ... ses#p26361coolcasis wrote:It is possible to buy houses in towns? Where?
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
Thanks a lot, when i'm back at home i'll try thatHatsune_Neko wrote:http://www.lofigames.com/phpBB3/viewtop ... ses#p26361coolcasis wrote:It is possible to buy houses in towns? Where?
If he has something you want, then take it.
If he has a weapon, fight him.
If he ruins your life, step forward and retake it.
If you have a heart, then let him live ....
If he has a weapon, fight him.
If he ruins your life, step forward and retake it.
If you have a heart, then let him live ....
- philthymcnasty
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PnzrNorm wrote:No, I have had this happen multiple times, its due to the fact that each individual wall segment has to be constructed from a specific point, and when walls have corners or slight angle to them, the engineers will be forced to construct the wall segments from both inside and outside the wall.coolcasis wrote:i don't know if it has to do with this problem, but when my engineer was building the wall he was running from one side of the wall, through the gate, to the other side of the wall ... could it be that this is what your engineers do?
The easiest workaround to this is to build a wall ramp on the first wall segment you build, then position your Engineers on the completed wall, and they should be able to construct the rest of the wall from up there (given they have enough materials)
It took me a while to figure this out. My problem is that the guy STILL wants to climb down and work on the wall FROM the outside, so i have to micromanage him. Now i now how my old bosses used to feel....
But man is it worth it. as long as you have someone to repair the gate, enemies WILL NOT GET IN!
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