0.59.0 Update Released
Posted On 9th 1月, 2014
This should stabilise the game a bit now, and solve the worst of the bugs. Hopefully this will be the last update for the next month or so while I work on a bigger one:
0.59.0 “Lockpicking”
- -Added a direction arrow to the world map, so you can see which way you are facing
- -Thievery skill is now active and applies to lockpicking success
- -New lockpick skill training objects to be researched and built
- -When a bodypart is wounded below 0 and left un-bandaged it will cause slow bloodloss until death.
- -Upped the bloodloss rate again, due to popular request. It was mainly the horsechoppers that had a reduced blood-loss effect. The reduced bloodloss from cannibal cleavers is intentional, because they like to keep you alive…
- -Upped the number of trader caravans a bit
- -Improved trader and cannibal AI, stopped them standing around in the desert
BUGFIXES
- -Fixed escaping from cages
- -Fixed up the cannibal AI a bit more
- -Fixed “reset squad positions” on import game
- -NPC faction patrols heal you if allied
- -Fixed the multiple plastic surgeon problem when turning up the squad sizes in the options
- -You can no longer accidentally close shop doors
I will continue with bug fixes, but the next major update will have the new faction interactions, dialogue and assaults on your base!
