0.95.25 Out Now
Posted On 6th 4月, 2017
0.95.25 is out now in the stable branch; 0.95.26 in experimental. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”.
Latest Patch Notes (including the weekend updates that weren’t announced):
0.95.23
- Hotfix for the bugged character editor popup window that was preventing new games
0.95.24
- Hotfix for farm harvesting failing constantly
- Fixed calculations for harvest success chance
- added missing veg farns M and S
0.95.24 (again, un-numbered)
- I accidentally included a test quicksave in the last patch which overwites the “quicksave” slot, this removes it to prevent any further save losses
0.95.25
- Fixed cannibals never eating their captives, now they will eat one periodically, even if the cages aren’t all full
- Fixed some missing squads + interiors in cannibal villages
- New map town icons
- Added SFX for picking up and dropping things
- Fixed the weird spark particle effect in combat
- Fixed apostrophes in text randomly appearing as big spaces
- Fixed right click combat sometimes not working
- Fixed crash creating navmesh for unloaded zone
- Fixed crash when dismantling
- Fixed dialogue system “give item” function
- Fixed characters not moving if loaded in group movement mode
- Fixed speedOverride causing npcs to run everywhere
- Overhauled the buy-back function when trading, fixes a few bugs
- Character appearance randomised on new game
- Enabled walking on top of furniture
- Improvements to the tutorials
- Fixed the black sky bug on horrible old graphics cards
0.95.26
- Stopped acid burning your feet when indoors
- Stopped the empty context menus from popping up
- Fixed shop window showing when looting a character thats getting up
- Fixed Hub bar not reacting to thievery
- Fixed failed right-click looting when stealing equipped items
- Forced context menu on clicking cages and doors
- Hats automatically hidden in character editor face/hair tabs
- Fixed visual bug when multiple animals were trying to eat the same target
