Beta Update 0.90 Released

NEW WORLD (0.90.0)

Due to the sheer size of the new map, the first release will be restricted to a certain area only. This area will gradually expand with more updates, but the main focus now is going to be on stability and polish.

This first build will be full of bugs and instability, please send us crashdumps and bug reports (either via Steam 掲示板、または official forum) so we can fix it up ASAP.

The update is only available on the “Experimental” branch at the moment, because I’m unsure of it’s stability. (you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”)

Content:

  • Entirely new world map. More detailed and polished, new factions, new content, things to explore. Its’ like Kenshi 2. Crazy. I should have called it Kenshi 2 and charged for it again, but I didn’t. Damn.
  • Entirely revamped research tech-tree, new technologies and balance. Research is faster, but has a cost in items or artifacts.
  • Totally new buildings. Multiple floors, and you can mount turrets on the rooftops.
  • New power system. Generators require fuel, wind power fluctuates with the wind strength, batteries compensate for fluctuations. Fuel can be made from crops.
  • 農業システムと様々な種類の作物を改善しました。
  • New animals, and new races with own strengths and weaknesses.
  • There’s water now. Rivers to cross and oceans to drown in.
  • Camping- You can build easy camp beds and fires for survival when travelling
  • Things and places to find. Bandit bases, old labs, ruins.

Gameplay:

  • Hunger is now a thing. You can die of starvation although it takes a long time. Your characters appearance reflects their state of physical strength or malnutrition.
  • 建物は複数の資材を使って建設します。機械には鉄や、時に銅が必要になります。
  • Thievery is improved, buildings have things to steal, guards are more alert.
  • 革を作るには動物の皮が必要になります。
  • Nice new zoomable world map window. It’s so nice.
  • Your stats are now affected by injuries and malnutrition.
  • 一部の動物は、作物やプレイヤーの死体、時に意識を失っている体を食べることがあります。
  • NPCs use the stuff in their homes, guards train, people sit etc
  • Guards in buildings and shops now descreetly sort of follow you about, keeping an eye on you
  • Fixed getting busted for stealing from accidental clicks. You can look inside unlocked containers, and lock picking has to be chosen through the right-click menu.
  • Reduced labour/engineering speed penalty at level 1 from 0.25x to 0.5x. This will speed things up slightly at the lower levels when starting out
  • Stealth skill is easier to train in non-hostile environments.
  • Increased trade profitability by 50%, this combined with thievery should provide decent alternatives to looting as a profession in the early game stage.
  • Characters with a turret job will automatically use whichever turret has enemies in its line of fire.
  • New long-distance move command, so you can click on distant terrain and your characters will run there
  • Tons of bugfixes.

Engine:

  • -New fancy shadow system, looks nicer and more importantly runs faster.
  • 新しい地形エンジンを導入しました。実行速度が速まり、外観が改善され、遠方にある山がより詳細に映し出されるようになりました。
  • Long-range pathfinding system. You can click on any visible distant mountain and your characters will find their way there, following roads.
  • A lot of fundamental engine optimisations have been done, this may temporarily cause new bugs, but hopefully speed things up
  • Bit of an overhaul to the animation system, runs faster and combat animation should be a little smoother and have more functionality
  • Overhauled with a new PBR & HDR global lighting system, should make a great improvement to the visual quality
    -(Credit for this goes to Linda MacGill and Igor Frolov of Bug Zen!)

 

CURRENT STATUS:

  • Currently only runs in DirectX11 mode, DirectX9 mode will be fixed later
  • No more 32-bit support, the game’s memory requirements are too high
  • Not sure how it runs/looks on ATI and non-nVidia graphics cards.

 

*Make sure to check out our update FAQs for any problems and fixes. We’ll keep it updated as we get more feedback from you all*

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