Dev Blog # 3: Frontier Prison
Just a short progress report for the week: Oli has been designing a black frontier prison based on the citadel outpost from last week…
Programming-wise, Maykol is still at work on integrating the re-designed GUI; hopefully it will be ready for the last final touches next week. Chris and Sam have now both finished slavery mechanics and the DirectX11 upgrade. They’re now back on fixing up the path-finding system and other general bugs which have emerged after adding the new content. We’ve also finally added the very first carry lights into the game!…
Otto’s been working on a range of odd jobs, including models for lights, the latest new race (sorry, no screens just yet), our re-designed logo & avatar, and some WIP sketches for new creature concepts:
Let us know what you think!




