Next Up: Slavers

Hi everyone, just a quick progress report for the month!
We’re hoping to have our next update ready for early April.

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0.73.0 will include:

  • 奴隷制

There will be a slave camp where players are shackled, shaved, stripped and forced to work in mines. The capture AI will be rather limited at first, but in later updates there will be slave raids and potentially slave markets.

  • New GUI and character editor

New morphs and improved editing in the character editor. You can check out a latest GUI screen ダウンロードはこちら.

  • New character models

The character editor and character models are primarily aimed to help boost performance, as opposed to simple aesthetic improvement. New character face designs have been created with less bone structure for better optimisation.

  • Performance boost

Slight improvement in frame rate but still needs further optimisation in future updates. Also fixed the bug where guards won’t protect you from bandits

*We may include the ‘bone people’ as a new playable race, but still contemplating saving it for beta release when the new world map is finished*

 

Later on: DirectX11

Sam is currently taking a short break from work on the path-finding bugs and is now moving on with the Direct X11 upgrade. As you may have noticed, at the moment the graphics are a little fugly – this is a temporary result of the 64-bit engine upgrade. Direct X11 won’t, however, be finished until later after the 0.73.0 release. If you’re worried about your computer specs, don’t worry, DirectX9 will still be supported.

Please note that fixing up the broken path-finding is still a top priority, we just really don’t want Sam to go insane after being stuck with that ungodly task for a whole year. 

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