Upcoming 0.75.0

Sorry for the delay of the latest update, it has grown into a big one again. I have added thievery to the game now, along with AI crime-recognition and prison sentences, but consequently need a lot of time to balance everything. Currently there are a lot of situations where it’s too easy (eg standing behind a shopkeeper and stealing from under his nose) or has unrecognised contexts (eg AI forgetting about crimes, or ignoring alarms), all of which I am currently hunting down and ironing out.

I hope to make a rough release next week, it will be in the experimental build only until I finish fixing all the bugs.

Here are the additions so far:

0.75.0

  • Town populations slowly regenerate when residents die. Killing off a lot of NPCs that are affiliated with a nearby town will weaken that town slightly, it’s possible to wipe out all the cannibal patrols roaming near a cannibal village for example. Currently “homeless” factions like the bandits are not affected by this.
    犯罪システム
  • You can now steal from shops
  • Crimes are recognised by the AI
  • Police can put a bounty on your head and arrest you
  • Civilians can raise the alarm and call police attention to a crime
  • Pickpocketing: NPC is alerted if he notices you stealing from his inventory while he sleeps
  • Selling stolen items has a chance of getting you in trouble, especially if you try to sell things back to the victim
  • Updated traders inventory:
    • To trade with a shop you need to talk to the trader character.
    • Interacting with the containers, counters, chest, etc. will be considering stealing. (Work In Progress)
    • The traders inventory is infinite, so you can sell stuff more easily
    • The trader stores his shop inventory in the actual containers around the shop. This means you can steal stuff from them.
    • Some item containers now have locks. Traders keep the more valuable items in the more secure containers
  • Added a node system to building placement. It ensures that any machines and storage you place is always accessible by characters and fixes a lot of bugs like when characters tried to access a storage box through a wall
  • Emissive lighting added
  • Added AI ability for super long-range pathfinding, even when zones in between start and destination are unloaded

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