Update: Combat System
Update from a few weeks back when I was working on stumbling and wound-reactions. This completely changes the way mass combat works now, because it means an outnumbered character chops one guy, and then while that guy flinches or stumbles back clutching his wound the character can turn and chop someone else, who then falls over squirting blood or something, and he turns to fight the next guy, and then the first guy recovers and has to be chopped again, and so on…

