Update 0.97.4 (Experimental)
Update 0.97.4 is out now on Experimental branch! 0.96.27 is on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs, instability and general unfinishedness – for the best experience we recommend waiting for stable release.
0.97.4
- Increased chance of death re-balance (I’m trying to make people die more):
- Bleeding speed reduced by 33%, but blood clots 50% slower (extra bloodloss, but more time to treat it, but more dangerous when left untreated)
- blood regenerates 33% faster (so recovery times are the same)
- untreated (red) damage degenerates even when the body part is above 0 health, but at half the speed
- injuries overall degenerate 1.5x faster, but the rate is based on the amount of red damage
- KO time slightly reduced
- Small content tweaks and additions to the new map area:
- Added a thing to Darkfinger
- Added a different thing to Sinkuun
- Added something awesome to the Deadlands
- Skimmers much stronger, but move in smaller groups. Made the ambushes work properly
- Inventory shift right-click now transfers entire item stack
- Tweaks to some armour values
- Fixed the animal feeder having a tiny capacity
- Fixed slave traders busting down your door to steal your slaves
- Fixed a bunch of pathfinder bugs that were making characters stop mid-journey
- Stopped animal limbs from going ragdoll, cus it looked stupid
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you 🙂
