Next Update: Carrying
As of update 0.21.2 characters can carry eachother. This opens up a lot more possibilities in the future, because I can implement capturing. That will allow
Continue ReadingAs of update 0.21.2 characters can carry eachother. This opens up a lot more possibilities in the future, because I can implement capturing. That will allow
Continue ReadingAlready up to my 6th update since the first release. I’d like to thank everyone for being so supportive of the game despite it crashing every
Continue ReadingI have 2 major problems with the game at the moment, and I’m going to have to leave them in for the first release. Firstly, performance
Continue ReadingAt the start of the game, just about every NPC and enemy in the game is stronger than you. Your starting strength is that of a
Continue ReadingCurrently working on optimising the character code. I want to populate large towns and have big battles, but the character code is pretty complex so I
Continue ReadingThe site got hacked a while ago and had some phishing pages uploaded, causing it to get suspended for a while. I’ve finally got it working
Continue ReadingLately I’ve been working on the AI system again. Decided to start with the town guards, because I don’t yet have time to make town gates
Continue ReadingOne thing thats eaten up a lot of time is making buildings. I’ve got enough now for a bunch of small towns but not much for
Continue ReadingHere’s a shot from a while ago. Now that I have buildings with indoor sections, I spent a bit of time getting combat to integrate with
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