Progress Announcements Archive

Next Update: Carrying

As of update 0.21.2 characters can carry eachother. This opens up a lot more possibilities in the future, because I can implement capturing.  That will allow

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0.20.A6 RELEASED

Already up to my 6th update since the first release.  I’d like to thank everyone for being so supportive of the game despite it crashing every

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Soonish

I have 2 major problems with the game at the moment, and I’m going to have to leave them in for the first release. Firstly, performance

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About Game Balance

At the start of the game, just about every NPC and enemy in the game is stronger than you. Your starting strength is that of a

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Town Population Tests

Currently working on optimising the character code.  I want to populate large towns and have big battles, but the character code is pretty complex so I

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Site Resuscitated

The site got hacked a while ago and had some phishing pages uploaded, causing it to get suspended for a while.  I’ve finally got it working

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Guard AI

Lately I’ve been working on the AI system again.  Decided to start with the town guards, because I don’t yet have time to make town gates

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Buildings

One thing thats eaten up a lot of time is making buildings.  I’ve got enough now for a bunch of small towns but not much for

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Indoor Combat

Here’s a shot from a while ago.  Now that I have buildings with indoor sections, I spent a bit of time getting combat to integrate with

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