Indoor Combat

Here’s a shot from a while ago.  Now that I have buildings with indoor sections, I spent a bit of time getting combat to integrate with it a little better, and stop any major bugs like falling through walls.  It should at least hold up well enough for now until I have more time to spend on it later, in particular I’d like to add the ability for a character to block a doorway or chokepoint and stop any enemies passing.  That would make owning a building more of a tactical advantage too, as well as paving the way for all kinds of tactics.


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