Progressing As Always
Its a while since the last progress update and I’ve done so much I can’t remember. I now have a bare empty terrain of 400 square km, and the game is starting to actually look like a game rather than a tech demo. There’s a proper title screen that leads to character generation and stats. The main work has been on the underlying system that manages all the content in a seamless world, loading and unloading things as they get too far away yet still keeping them functioning. There’s basic dialogue now too and soon I can start actually adding some initial content. Although the first release will definitely be very bare, I hope to at least make it an interesting sandbox for people to play around in. Then things will build from there.

