Progressing As Always

Its a while since the last progress update and I’ve done so much I can’t remember.  I now have a bare empty terrain of 400 square km, and the game is starting to actually look like a game rather than a tech demo.  There’s a proper title screen that leads to character generation and stats. The main work has been on the underlying system that manages all the content in a seamless world, loading and unloading things as they get too far away yet still keeping them functioning.  There’s basic dialogue now too and soon I can start actually adding some initial content.  Although the first release will definitely be very bare, I hope to at least make it an interesting sandbox for people to play around in.  Then things will build from there.


By continuing to use the site, you agree to the use of cookies. more information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.