Jobs

Current job vacancies available…

– Experienced Technical Lead

As a technical lead you will play an essential part in driving Kenshi 2, an in development single player game being created in Unreal Engine through production, to release and live operation. You will be responsible for leading and managing the technical team of 4 programmers, as well as any technical support necessary for the art team. Work will be based in our shared office at Bristol Games Hub, so please only apply if you are local to the area or can happily relocate. Visa sponsorship and relocation packages are available for the right candidate.

Requirements:

  • Development experience in a similar role
  • Excellent C++ programming skills, with excellent knowledge of object oriented development
  • Project management skills
  • Team Management experience including production schedules and technical documentation
  • Creative, innovative, and conscientious in solving complex technical problems
  • Familiarity with a common scheduling, task and issue tracking tool (Jira, MS Project, Basecamp, Redmine etc)
  • Great verbal and written communication skills in English.

Desirable:

  • Advanced knowledge/experience developing games with Unreal
  • Strong familiarity with Unreal 4 toolchains.
  • In-depth knowledge of different software development methods such as Test Driven Development, Unit Testing, Agile, etc
  • Ability to share technical experience, improving the skills of the team members in your area.
  • A curious person who learns and improves their professional skills.

Benefits:

  • Company policy of no crunch or overtime.
  • Flexi-time (flexible working hours).
  • 28 days holiday.
  • 32.5hr work week.
  • Competitive Salary in the industry.
  • Work with the latest technology in Unreal Engine.
  • Smaller team presenting the opportunity to make notable differences to projects.
  • Organiser of social events with several other indie studios in Bristol.

How to apply:

Please email a copy of your CV and any work samples to nat@lofigames.com. We look forward to hearing from you!

– Lead Artist

We are on the lookout for an experienced artist to work on our next big upcoming project. The successful Artist will work collaboratively with the Lead Game Designer and Art team to assist in the design and implementation of realistic, high quality 3D models. The artist will need to be a good all round generalist who can tie the team together with both 2D and 3D skills. Work will be based in our shared office at Bristol Games Hub, so please only apply if you are local to the area or can happily relocate. Visa sponsorship and relocation packages are available for the right candidate.

Requirements:

  • Strong portfolio of a wide range of realistic 3D models with high quality models in particular. Please see our previous game for the kind of designs we’re looking for.
  • Ability to create art assets to a high standard

Bonus skills:

  • Animation
  • Concept art
  • Technical artist

Benefits:

  • Company policy of no crunch or overtime.
  • Flexi-time (flexible working hours).
  • 28 days holiday.
  • 32.5hr work week.
  • Competitive Salary in the industry.
  • Work with the latest technology in Unreal Engine.
  • Smaller team presenting the opportunity to make notable differences to projects.
  • Organiser of social events with several other indie studios in Bristol.

How to apply:

Please email a copy of your CV and any portfolio / example of previous 3D Art to nat@lofigames.com. We look forward to hearing from you!

– Technical Artist

We are looking for a talented and passionate technical artist to join us in our Bristol based studio, building internal art processes and guiding asset pipeline implementation in collaboration with the art and programming teams.

Successful applicants must have experience working on prior shipped projects and a knowledge of art creation pipelines, asset exporting, process automation and relevant industry tools.

Note that this is for a permanent position in Bristol, UK, please only apply if you are from within the area or happy to relocate. Visa sponsorship and relocation packages are available for the right candidate.

Responsibilities:

  • Work closely with the Lead Artist and Technical Lead to define and maintain art workflows.
  • Clearly communicate and document art production pipelines.
  • Shader/Materials research and development.
  • Creation of effects and particle systems
  • Provide guidance to artists encouraging best working practices and strong asset organisation.
  • Proactively provide suggestions on how to utilise new technologies and tools and implement them into our workflow.
  • Liaise with technical team to troubleshoot issues and find solutions.
  • Provide clear guidance on performance constraints and help define asset budgets.

Requirements:

  • Strong knowledge of game engines and the technical constraints and challenges of game development.
  • Experience with Unreal Engine
  • Strong technical understanding of art pipelines, memory and rendering budgets.
  • Strong communication skills, and comfortable working across multiple teams.
  • Knowledge of at least one programming language (such as Python, C++).
  • Strong interest in the latest advancements in video game graphics and visual trends.
  • Previous experience in the games industry.

Desirable:

  • Advanced knowledge/experience developing games with Unreal
  • Strong familiarity with Unreal 4 toolchains.
  • C++ experience.
  • Shader work experience.

Benefits:

  • Company policy of no crunch or overtime.
  • Flexi-time (flexible working hours).
  • 28 days holiday.
  • 32.5hr work week.
  • Competitive Salary in the industry.
  • Work with the latest technology in Unreal Engine.
  • Smaller team presenting the opportunity to make notable differences to projects.
  • Organiser of social events with several other indie studios in Bristol.

How to apply:

Please email a copy of your CV and any portfolio / example of previous 3D Art to nat@lofigames.com. We look forward to hearing from you!

And that’s it! There are no more vacancies right now, sorry :'(

You can follow us on Twitter @Kenshiofficial, or watch this space for any future vacancies

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