Update 0.71.x Experimental Changelogs
Posted On 15th 1月, 2015
0.71.2
Mostly, this update just fixes lots of crashes
FEATURES
- Tab key cycles squads
BUGFIXES
- Various crashes
- Grass was missing and I never even noticed.
- Fixed foliage stacking vertically in several places
- Fixed the “Rescue” button
- Fixed the duplicate character bug
- Fixed characters playing the get up animation when in bed
- Fixed AI not opening unlocked doors to pass through
0.71.1
BUGFIXES
- Mostly fixing various crashes. The notorious Havok crash is still at large.
- Fixed the crash with loading certain 0.71.0 savegames
- Dialog system now supports monologues and changable player_talk_to interruption dialogs
- Fixed the character editor FACE/BODY tabs being missing
- Fixed the turrets having 1 damage
0.71.0
FEATURES
- Squad management! Multiple squads, character dismissal. Character cap increased to 50 and can be modded even higher.
- Made a SmellManager. Bleeding and corpses now stink up the place and attract dangerous animals. Wolves hunt by smell.
BUGFIXES
- Finally fixed the Havok loading area crash(?)
- Fixed speech boxes cutting off text at low resolutions
- Stealth state is now saved, and the checkbox is fixed
- Fixed NPCs not being visible when moving the camera around paused
- Fixed newgame window going off screen at low resolutions
- Fixed a crash related to building material storages
- Fixed the framerate drop when building certain walls
- Fixed a few more little crashes
- Fixed problem with correct floor visibility when building furniture
