Update 0.72.1 Experimental

You can now download the latest Experimental build, non-Steam, via:

This is mainly meant to be a bug-fixing update, but I got carried away and added some AI stuff.

Currently it’s only in the opt-in “Experimental” branch, but if it goes will I will update it into the main branch. 32-bit exe is now included too.


  • Wandering adventurers can be hired as bodyguards
  • Unarmed NPCs can loot bodies for a weapon if needed.
  • Some jerks might just loot everything while they’re at it.
  • NPCs and bandits will equip gear they loot if it’s better than theirs.
  • Armour can be tagged as a uniform. If a faction sees you wearing their looted uniforms…
  • Sell value of loot has been halved.


  • Animal backpacks can no longer be worn by people
  • Fixed problem with characters stopping what they were doing after you place a building
  • A lot of dialog system features and fixes, including the problem where you couldn’t talk to following characters because they would run away
  • Fixed characters forgetting their jobs or disabling machines when changing squad
  • Pathfinding improvements for combat pushing NPCs off the navmesh, and NPCs getting stuck on corners of ramps
  • Fixed import games with multiple squads
  • Fixed the cannibals running back to the village and just getting stuck circling in the centre
  • Fixed the chase behavior a bit



  • Fixed animals not fighting
  • Fixed squads getting the “Wildlife” faction and being hostile to all
  • A few crashes that were introduced by 0.72

このサイトを利用することで、クッキーの使用に同意することになります。 詳細はこちらから。

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.