Update 0.74.24

Our recent patches over the last week, available in the Steam stable branch:


  • Fixed the bug where characters could still “see” their squadmates from miles away and would run across the map to help them
  • Fixed re-captured slaves going back to escaped slave status
  • Fixed the “chase” mode order, so characters shouldn’t run off so much, but it’s not been tested much yet
  • Bandits won’t get so obsessed with picking up dropped items they cant get to
  • a possible fix for characters getting teleported outside of the known world
  • fixed the wandering trader AI doing nothing
  • Fixed turrets doing 1 damage again. Naughty turrets.
  • Fixed the dismantle all button on walls
  • Fixed wall placement snapping to position the wrong way around
  • Fixed character AI preferring melee to using turrets
  • Lots of AI bugfixes relating to fighting with turrets, and attacking gates (WIP)



  • Fixed creature nests not spawning anything
  • Fixed the suicidal follow AI behavior
  • Fixed breaking shackles with brute strength
  • Fix for the player outpost renaming
  • Stability fixes

このサイトを利用することで、クッキーの使用に同意することになります。 詳細はこちらから。

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.