Update 0.74.24
Posted On 14th July, 2015
Our recent patches over the last week, available in the Steam stable branch:
0.74.23
- Fixed the bug where characters could still “see” their squadmates from miles away and would run across the map to help them
- Fixed re-captured slaves going back to escaped slave status
- Fixed the “chase” mode order, so characters shouldn’t run off so much, but it’s not been tested much yet
- Bandits won’t get so obsessed with picking up dropped items they cant get to
- a possible fix for characters getting teleported outside of the known world
- fixed the wandering trader AI doing nothing
- Fixed turrets doing 1 damage again. Naughty turrets.
- Fixed the dismantle all button on walls
- Fixed wall placement snapping to position the wrong way around
- Fixed character AI preferring melee to using turrets
- Lots of AI bugfixes relating to fighting with turrets, and attacking gates (WIP)
0.74.24
- Fixed creature nests not spawning anything
- Fixed the suicidal follow AI behavior
- Fixed breaking shackles with brute strength
- Fix for the player outpost renaming
- Stability fixes
