Update 0.96.12

Update 0.96.12 is out now on Experimental branch! 0.96.11 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.



  • Sped up some production buildings
  • Added automatic fabric looms tech to lvl 4
  • Removed bread from Food Store
  • If you upgrade a building that produces its own construction material (eg farms, iron refinery) then it will absorb its own inventory contents towards the upgrade cost


  • Fixed a dialogue bug that skipped relations and money checks
  • Fixed a duplication bug in the grass system
  • Fixed a rare NPC population duplication bug
  • Possible fix for a turret upgrade related crash


  • Halved the “water avoidance” factor in the pathfinding for player characters, let’s see how it works out.
  • Fixed unlock shackles action not working
  • Kidnapping failure should now result in the victim getting up and attacking you properly
  • Fixed a bug that could cause a possible persistent slowdown after a raid
  • Fixed a possible crash if a player-given order is impossible in the first frame
  • Fixed unbuilt lights contributing to light level
  • Fixed empty faction list when importing
  • Fixed a turret-related crash
  • Stopped potential infinite sound loop when loading a game mid-loop


  • Added some missing components for the Robotics Storage
  • Improved the auto-sleeping AI bugs, not sure if it’s perfect yet. Planning to add an AI control panel later on to enable/disable things
  • Added missing combat skill effect to backpack tooltips
  • Fixed inquisitors randomly attacking you when innocent
  • Fixed a shadow artifact


  • Added AI control options panel
  • NPCs now have random faces
  • Fixed floor number of dropped items
  • Fixed mouse traces for items on upper floors
  • Fixed visibility for items with no collision (Fancy Rug)


  • Iron spiders have more iron plates and electrical components, to make them worth harvesting
  • Tweaked farm fertility calculations
  • Fixed missing face options in character editor
  • Fixed some logic bugs in the dialog system
  • Fixed battery drain amount
  • Fixed stealing stuff without holding alt
  • Fixed wall previews being red when valid
  • Fixed outsideFurniture property when confirming multiple buildings at once
  • Fixed indoor particles (again)
  • Building sound emitters can stop if nobody is working


  • Fixed crash loading translation with missing original line variant
  • Fixed translation line disappearing if translated to empty
  • Changed translation ORIGINAL_MODIFIED state colour to orange (easier to see)


  • Fixed the stupidly big move marker
  • Fixed the broken hydroponic farms from last update
  • Fixed occasional non-aggressive robot spiders
  • Fixed creating too many face morphs
  • Fixed animal inventory window for different sized inventories
  • Fixed interior edit mode floor visibility
  • Disabled deleting parent building in interior edit mode


  • Some of the katana attacks now have reduced max-hits per attack, meaning they are less effective against groups. (Mainly the downward combo, but I also increased the power a little, this makes katanas more of a duelists weapon.)
  • Fixed bug where conversations cut out after an interjection
  • Hive traders will sometimes visit your base
  • Doubled cost of animals
  • Shek slaves get their horns cut off
  • Lowered the price mark-up on illegal goods in the SW empire towns, the idea is that you only get the huge markups when you travel far east to the new empire regions
  • Fixed navmesh not always updating when building walls
  • GUI updated if window size changes
  • AI options load/save fix
  • The Empire can now harass your base if you build on their territory


Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you 🙂

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