Update 0.96.12
Update 0.96.12 is out now on Experimental branch! 0.96.11 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.
0.96.6
BALANCES
- Sped up some production buildings
- Added automatic fabric looms tech to lvl 4
- Removed bread from Food Store
- If you upgrade a building that produces its own construction material (eg farms, iron refinery) then it will absorb its own inventory contents towards the upgrade cost
FIXES
- Fixed a dialogue bug that skipped relations and money checks
- Fixed a duplication bug in the grass system
- Fixed a rare NPC population duplication bug
- Possible fix for a turret upgrade related crash
0.96.7
- Halved the “water avoidance” factor in the pathfinding for player characters, let’s see how it works out.
- Fixed unlock shackles action not working
- Kidnapping failure should now result in the victim getting up and attacking you properly
- Fixed a bug that could cause a possible persistent slowdown after a raid
- Fixed a possible crash if a player-given order is impossible in the first frame
- Fixed unbuilt lights contributing to light level
- Fixed empty faction list when importing
- Fixed a turret-related crash
- Stopped potential infinite sound loop when loading a game mid-loop
0.96.8
- Added some missing components for the Robotics Storage
- Improved the auto-sleeping AI bugs, not sure if it’s perfect yet. Planning to add an AI control panel later on to enable/disable things
- Added missing combat skill effect to backpack tooltips
- Fixed inquisitors randomly attacking you when innocent
- Fixed a shadow artifact
0.96.9
- Added AI control options panel
- NPCs now have random faces
- Fixed floor number of dropped items
- Fixed mouse traces for items on upper floors
- Fixed visibility for items with no collision (Fancy Rug)
0.96.10
- Iron spiders have more iron plates and electrical components, to make them worth harvesting
- Tweaked farm fertility calculations
- Fixed missing face options in character editor
- Fixed some logic bugs in the dialog system
- Fixed battery drain amount
- Fixed stealing stuff without holding alt
- Fixed wall previews being red when valid
- Fixed outsideFurniture property when confirming multiple buildings at once
- Fixed indoor particles (again)
- Building sound emitters can stop if nobody is working
CONSTRUCTION SET
- Fixed crash loading translation with missing original line variant
- Fixed translation line disappearing if translated to empty
- Changed translation ORIGINAL_MODIFIED state colour to orange (easier to see)
0.96.11
- Fixed the stupidly big move marker
- Fixed the broken hydroponic farms from last update
- Fixed occasional non-aggressive robot spiders
- Fixed creating too many face morphs
- Fixed animal inventory window for different sized inventories
- Fixed interior edit mode floor visibility
- Disabled deleting parent building in interior edit mode
0.96.12
- Some of the katana attacks now have reduced max-hits per attack, meaning they are less effective against groups. (Mainly the downward combo, but I also increased the power a little, this makes katanas more of a duelists weapon.)
- Fixed bug where conversations cut out after an interjection
- Hive traders will sometimes visit your base
- Doubled cost of animals
- Shek slaves get their horns cut off
- Lowered the price mark-up on illegal goods in the SW empire towns, the idea is that you only get the huge markups when you travel far east to the new empire regions
- Fixed navmesh not always updating when building walls
- GUI updated if window size changes
- AI options load/save fix
- The Empire can now harass your base if you build on their territory
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you 🙂
