Update 0.98.48 Out Now

Update 0.98.48 is out now on the Experimental branch! 0.98.47 is out on the main stable branch.

To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs, instability and unfinished content – for the best experience we recommend waiting for stable release… Please report any bugs, gameplay or balancing feedback etc to either the Steam or Lo-Fi forums.

For more details on what has been added to the stable branch, please check the patchnotes ダウンロードはこちら


  • Fixed mounted buildings (turrtets and lights) having incorrect town on import
  • Fixed HOLD button not disabling hold mode
  • Fixed an AI glitch with the auto-sit if the target chair was un-built and clashed with ditch resources
  • Fixed dead bodies disappearing when being carried
  • Fixed a crash


  • Added more content for town overrides and faction world states
  • Fixed cannibal/fogmen not kidnapping people if far from town
  • Player owned buildings in towns no longer get erased when a town gets destroyed due to world reaction events
  • Slightly increased the global number of science artifacts to compensate for them spreading out to the new un-released zone
  • Added race limits to certain game starts (eg holy nation start has to be a human), added a few more basic game start-off options
  • Fixed NPCs using the players cages for prisoner storage/collection again.
  • Fixed world apocalypse if you made it to 6:04am on day 3495
  • Fixed looting dead pack animals from caravans not counting as theft
  • Fixed slavers duplicating slave rags when equipping new slaves, resulting in piles of slave clothes everywhere
  • Slavers don’t get so carried away attacking bad slaves that have already been re-captured
  • Fixed some foliage rocks sometimes having incorrect dust colour
  • Fixed negative medic stats never increasing
  • Fixed dialog crowd trigger bug that messed up the Esata event
  • Fixed player towns becoming undiscovered when loaded after imports
  • Fixed a couple small crashes

このサイトを利用することで、クッキーの使用に同意することになります。 詳細はこちらから。

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.