Update 0.74.16 Experimental
Posted On 1st 7 月, 2015
New update out now! For the time being, this is available via Steam Experimental only, please see how to opt-in here.
0.74.15
- Fixed some certain savegames crashing on load
- Fixed some certain savegames/imports getting stuck on the loading screen
- Fixed player buildings being un-built on import
- Fixed the missing Alt-key item labels
- Did a little internal rewrite that should stop the occasional various bugs arising from NPC or building handle IDs changing. Might also cause unforseen bugs as it’s a new untested system.
0.74.16
- Totally new movement system:
- Eliminates the frame rate spikes
- Improves performance
- Stops NPCs always getting stuck and flickering back and forth (probably still get some bugs though, it’s a new system)
- Totally new AI sensory system:
- All NPCs now use field of view and line of sight
- You can avoid detection, fight a guard without raising the alarm etc
- Its totally awesome and cleverly made so it doesn’t hurt the frame rate with tons of characters all LOS checking eachother
- Probably will cause a lot of new bugs because it’s a fundamental system with far-reaching gameplay consequences
- Slave escapes:
- You can free slaves and they’ll react and escape and thank you and try to escape with you and sometimes join you once you get away.
NOTES:
- A change to the time system means you may end up with problems like getting stuck tagged as a slave for 99999 hours or a wandering trader that never leaves your town- import game to fix it.
