Man, Ain’t Gonna Make It

I won’t be able to get the game to a playable state by the 1st of October.  I could plonk a bunch of bad guys down, and you could run around fighting them for no reason.  Won’t be very fun though.  Well I’m still thinking about what I can put in there content-wise that requires little AI and no pathfinding and no towns.  I will release sometime in October anyway, but it will be more like a demo, and for now will be free.  The updates thereafter should gradually bring in some excitement, until eventually the game becomes the focus of your very existence and you stop eating and sleeping and going to work.  But that will take a while yet.

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