0.95.29 Out Now
Posted On 6th April, 2017
0.95.29 is out now!
0.95.29
- Fixed a bug with the trading range
- Fixed GUI display of the dodge skill calculations
0.95.28
- Added some missing AI cores to certain labs
- Fixed Ashlander Stormgoggles for the female mesh
- Fixed a thievery exploit that involved using a second character hidden far away out of sight
- Fixed crash moving characters between squads in grouped movement mode
- Fixed Tagelmust price being absurdly high
- A fix for upgrading farms
- Fixed importing games with purchased buildings
- Stopped town patroling squads from trespassing
- Added logging to detect incomplete gamedata from mod conflicts
- Corpse furnace job to ignores targets that cannot be carried
- Fixed crash when calculating research time with broken gamedata
- Fixed crash when NPCs try to use player beds
0.95.27
- Player town now gets classified based on it’s size and significance, which is reflected by the towns map icon and will later affect AI actions
- Slightly improved the weapons and armour for sale in Mongrel, added 2 new recruits there
- Created the foundation systems of world state queries, which will be explained later in a blog post
FIXES
- Fixed a crash in one of the southern waystations
- Fixed weird case of buildings at outposts/ruins being assigned to nests and not populating the interiors
- Though I couldn’t confirm it, I had reports of Stealth skill acting weak when it goes above 100, so I clamped the internal calculations to 100 just to be sure
- Fixed the AI bar squads again
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you 🙂
