0.97.6 Out Now

The north east corner of the map has now been unlocked for the stable version. This unveils the United Cities lands, and some other special places to explore.

0.97.6

Features

  • Freakin’ new map section released!

Balance

  • Skeletons now accumulate small amounts of wear and tear damage as they get repaired over and over. This wear damage can be repaired at a Skeleton Repair Bed.
  • Destroyed buildings now cost 50% more to buy
  • Added bull backpacks back to the holy farms
  • Reduced faction penalties in Narko’s Trap
  • Megabeasts made stronger
  • Increased HP of soldier/worker hiver heads, both to reflect their bony appearance and to compensate for inability to wear helmets
  • Restricted a few more headgear items for hive workers
  • Put more in place to stop taxman visits if you leave your base
  • Stopped characters getting resources and food to eat from shop counters
  • Inventory shift right-click now transfers entire item stack
  • Tweaks to some armour values
  • Degeneration rate of red damage that is above the 0 mark is halved
  • Updated medical panel GUI to cover the new wound degeneration
  • Skimmers much stronger, but move in smaller groups.  Made the ambushes work properly
  • Increased chance of death re-balance (I’m trying to make people die more):
    • Bleeding speed reduced by 33%, but blood clots 50% slower (extra bloodloss, but more time to treat it, but more dangerous when left untreated) blood regenerates 33% faster (so recovery times are the same)
    • Untreated (red) damage degenerates even when the body part is above 0 health, but at half the speed
    • Injuries overall degenerate 1.5x faster, but the rate is based on the amount of red damage
    • KO time slightly reduced
    • AI panel options kept on import game
    • No corpse flies or smell on dead robots

Fixes

  • Fixed ragdolls not colliding with foliage rocks
  • Fixed a bug where the overhead attack sometimes went undetected and got through a characters defences
  • Fixed gate-code bug when wall ramps are loaded
  • Fixed crafting building crash when recipe has fewer items
  • Flies sound actually stops at a distance (still needs attenuation)
  • Fixed dead npcs not being saved
  • Fixed artifacts disappearing from shops (like the ancient science books)
  • Stopped items disappearing from crafting buildings when recipe changes
  • Improved lag with ragdolls going to sleep (when many ragdolls)
  • Fixed crash dismantling buildings
  • Fix for engineer job not fetching building materials
  • A bunch of level fixes like repositioning buildings, fixing blockages etc
  • Fixed a stealing exploit
  • Bunch of fixes for slavery AI
  • Fixed crash building walls
  • Fixed the animal feeder having a tiny capacity
  • Fixed slave traders busting down your door to steal your slaves
  • Fixed a bunch of pathfinder bugs that were making characters stop mid-journey
  • Stopped animal limbs from going ragdoll, cus it looked stupid

 

Please help us improve the game by reporting any bugs or crashes to the bug reports forum or Steam forum. Thank you for all your help 🙂