Guard AI
Lately I’ve been working on the AI system again. Decided to start with the town guards, because I don’t yet have time to make town gates
Continue ReadingLately I’ve been working on the AI system again. Decided to start with the town guards, because I don’t yet have time to make town gates
Continue ReadingOne thing thats eaten up a lot of time is making buildings. I’ve got enough now for a bunch of small towns but not much for
Continue ReadingHere’s a shot from a while ago. Now that I have buildings with indoor sections, I spent a bit of time getting combat to integrate with
Continue ReadingI haven’t made any updates for a long while now, so I’m going to try to catch up and make some semi-regular posts for now on,
Continue ReadingBuildings! Thats what I’ve been doing. They now have proper interiors with stuff in, and the walls turn invisible when you go inside: So I now
Continue ReadingThe site is dead and it must look to everyone that the project is dead too. Its not, I just can’t be bothered with site updates.
Continue ReadingI suppose I should post these updates a little more because the site looks dead and it makes the game look dead. The reality is I
Continue ReadingWhile I promised a new demo for January, I had an overwhelming number of emails asking instead for a screenshot and further delays, so here you
Continue ReadingDemo January! Done pathfinding! Makin’ towns!
Continue ReadingAside from bugfixes, the new feature for the next tech demo in december will be pathfinding. Not a very exciting feature really, but the reason the
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