Slow But Steady

There have been a lack of updates recently while we work on the more complex jobs of the pathfinding, 64-bit engine and new world biomes. However, Sam has been making good progress and will hopefully be finished with the pathfinding and 64-bit engine soon.

That being said, when we take the potential bugs and glitches into account, it could still be a few more weeks until this next update – it’s best not to announce an exact finish date until we are more sure, otherwise people just get mad and frustrated. Hence our quiet last few months while we get the game into a more stable state.

In other news, Chris has started working on the new stealth and thievery abilities. This should add a nice bit of variety for all those sneaky player types. Also, Maykol started work with us today so we now have an extra programmer to speed things up.

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