UPDATE 0.69.0 EXPERIMENTAL VERSION

The next update (Steam Experimental version) is now available:

0.69.0

FEATURES

-Big frame rate boost!
-Totally revamped wall placement system
-Slightly better building placement in general.  Easier to place furniture inside buildings.
-Toughness now affects degeneration rate, meaning that rookies are more likely to die than veterans when defeated.
-Difficulty settings added to the New Game and Import Game windows.
-Added an “Amount of death” slider to the new game options to increase difficulty.  Setting it higher than 1.0 makes ALL characters in the game more likely to die from their wounds (eg 2.0 means bloodloss + wounds degenerate 2x faster).
-“Easy prospecting” option: resources are adjusted by biome only.
-Multipliers for research, building and production speeds
-Some subtle tweeks to the combat AI to help characters deal with being outnumbered slightly better.
-Bandits can now catch you if you are running away and can’t run fast enough.
-Strength improves slightly faster from encumbrance
-“Max blood” stat is now influenced by character’s strength.
-Heavy club was a bit overpowered, so I turned it down.
-Added Splint Kits to the research list
-Forgot to mention in last update, gun turrets now have an advantage when placed at a higher altitude than their target.  Put them on hills, on walls, and it will make them much more effective
-You can now upgrade or delete a whole chain of walls at once

 

BUGFIXES

-Fixed the “reset position” for game imports
-Fixed some characters being invisible when dead or paused
-Fixed outnumbered characters causing a big freeze-up mid-battle
-You can’t run away mid-stumble anymore
-Skin tone wasn’t being randomised properly for NPC generation.
-Fixed a bug where splint kits sometimes cause healing to get stuck
-Fixed the high-velocity ragdolls bug
-Fixed research ETA, also daytime speed was running too fast when time was speeded up

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