Update 0.75.0 Out Now

The thievery update is out, in the “experimental” Steam branch only for now. It’s probably unstable and still in need of further balancing, so it’s there as opt-in for those who want to try it out.


  • -Town populations slowly regenerate when residents die. Killing off a lot of NPCs that are affiliated with a nearby town will weaken that town slightly, it’s possible to wipe out all the cannibal patrols roaming near a cannibal village for example. Currently “homeless” factions like the bandits are not affected by this.
  • -brought back the town info tooltip on the mapscreen to show population information. I will rely on player feedback for balancing it.
  • -Crime system (in progress)
  • -You can now steal from shops
  • -Crimes are recognised by the AI
  • -Police can put a bounty on your head and arrest you
  • -Civilians can raise the alarm and call police attention to a crime
  • -Pickpocketing: NPC is alerted if he notices you stealing from his inventory while he sleeps
  • -Selling stolen items has a chance of getting you in trouble, especially if you try to sell things back to the victim
  • -Sleeping NPCs are woken up by noise, but it’s easier to rob them
  • -Police confiscate weapons and stolen goods. Then they sell them.
  • -Updated traders inventory:
  • -To trade with a shop you need to talk to the trader character.
  • -Interacting with the containers, counters, chest, etc. will be considering stealing. (Work In Progress)
  • -The traders inventory is infinite, so you can sell stuff more easily
  • -The trader stores his shop inventory in the actual containers around the shop. This means you can steal stuff from them.
  • -Some item containers now have locks. Traders keep the more valuable items in the more secure containers
  • -Added a node system to building placement. It ensures that any machines and storage you place is always accessible by characters and fixes a lot of bugs like when characters tried to access a storage box through a wall
  • -Emissive lighting added
  • -Added AI ability for super long-range pathfinding, even when zones in between start and destination are unloaded
  • -Fixed orders panel black text-on-black tooltips
  • -Fixed item labels not showing when loading a game with items on ground
  • -A few small movement system fixes
  • -Fixed undo when building walls
  • -Fixed game unpausing or closing the pause menu when autosaving.
  • -Fixed unpausing game possiblity while on the in-game main menu.
  • -Fixed/updated research window.

By continuing to use the site, you agree to the use of cookies. more information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.