Update 0.96.2 (Main Branch)

Optimisation update 0.96.2 is out now on the main stable branch!

Included in the update:

0.96.2

  • Construction shops now have blueprints for most of the decorative furniture like tables and carpets
  • You can now build a lot closer to ruins
  • Placing buildings now has an adjustable slope-matching setting, so you can make more upright buildings
  • The disable jobs button now doesn’t disable medical type jobsFIXES
  • Fixed a bug that was preventing victims from screaming when they were being eaten alive.
  • Fixed furniture sometimes not being buildable above floor 0
  • Fixed some talking animals
  • Possible fix for escaping fog men tagging you as a criminal

0.96.1

  • Fixed the “show markers” option not being saved properly
  • Made the new hideous green markers a little more subtle. Our artist is on holiday, he will fix them up nice when he gets back.

0.96.0

  • Added character mouse movement and camera rotation markers (designed to help beginners, disable them in the options if you don’t need them)
  • Halved the athletics penalty of samurai armour
  • The bread oven is now automated, but cooks at half the speed
  • AI must get up before applying first aid
  • Fixed arm ragdoll with damage from blocked punches
  • Paried punch sound no longer metalic with sparks
  • Added loading progress bar
  • Fixed a potential rare AI bug with certain gates built on slopes

0.95.44

OPTIMISATION

  • Huge terrain system optimisation, frame rate should be better when looking at the horizon now, and also more detailed. Unfortunately won’t do much good for those with slow systems who already have the view distance and terrain detail way down.
  • Secondary lod threshold for distant terrain
  • Initial loading state continues until everything is loaded
  • Changed slow startup load sequence to happen behind splashscreen logos
  • Some general small optimisations to the code

FEATURES

  • Replaced “chase” button with a “jobs” enable button, so you can stop your characters trying to run back to base to do their jobs when they are away from home
  • Dropping an character who isn’t an ally now knocks them out, to help with capturing slippery bounties
  • Characters now prioritise eating higher-grade food first
  • Mouse traces ignore collision of destroyed building walls
  • Added some of the system messages to the dialogue log window

FIXES

  • Added borderless option to ingame options
  • Shop signs no longer clickable, causing characters to pathfind upstairs instead of to the ground floor
  • Fixed crosbow strings flickering
  • Fixed the non-aggressive armory spiders
  • Fixed some missing cannibal village squads, and possible cannibal raids not activating
  • Fixed a crash when loading games in the GOG release
  • Fixed random flat foliage
  • Rewritten interior building placement building collision checks
  • Fixed corpse flies sometimes not appearing
  • Fixed the random missing apostrophes
  • Fixed placing buildings on top of foliage rocks with collision
  • Fixed material when dismantling non instanced buildings
  • Fixed buildings with offsets in build icons

 

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you ?

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