Update 0.98.31 Out Now

Update 0.98.31 is out now, with Spanish and Russian languages now updated! This is on the main stable branch.

Please report any bugs, gameplay or balancing feedback etc to either the Steam or Lo-Fi forums. Thank you

 

0.98.31

  • You can now select a carried character and use the context menu to “Put down” on the portrait, instead of having to hunt down which of your characters was carrying them
  • Fixed bug with armour crafting material costs being too low
  • Made the pack bull less slow
  • Your stealing chance will now be tested against the nearest victim on the same floor, which will fix some situations where you got a too-easy steal chance because an npc was directly above you
  • Fixed the carry animation when running at high speeds
  • Tweaked model for the short cleaver
  • Fixed attack selection distance bugs for scaled up animals like the megaraptor
  • Boots are now dropped when both legs are lost
  • Boots are now refreshed when attaching robot limb if wearing one boot
  • Splint kits now disappear when used up
  • 2 crash fixes
  • Fencing an item now also factors in if the victim was from the same town, not just the same faction

 

0.98.30

Features

  • Russian language added and updated

Bug fixes

  • Re-added Toppers (weapon and blueprint) to the game, though they are rare
  • Added toughness as a bonus stat for Hivers, to compensate for low HP and reflect their spindly downtrodden insecty natures.
  • Sped up crop harvest speeds a bit
  • UC farm shops now sell a more global selection of crops
  • Reduced encumbrance and injury dodge penalties so martial artists don’t become sitting ducks
  • Fixed the base translation gamedata.pot being in french
  • Fixed slavers unable to tag you as an obedient slave when in stealth mode
  • Fixed slavers and police destroying your items when trying to store them
  • A fix with the NPC AI getting confused when healing you when you have a robot limb
  • NPC captors can now heal robots
  • Importing a game no longer resets the “Day”
  • Fixed martial arts skill in the main GUI displaying the base stat instead of the derived
  • Fixed Seto not joining you when you give the bugmaster to the shek
  • Fixed player HOLD AI so that when you give a specific attack order they move forward to reach the target
  • Fixed farmer skill calculation on crop yield display
  • Fixed some more termite issues
  • Fixed some wall AI bugs
  • Fixed a bug/exploit where you could get stealth XP in your own buildings
  • Fixed another AI running off miles away to attack someone bug
  • Fixed thievery checks being skipped if wearing full backpack
  • Fixed characters playing dead skipping thief dialog event
  • Missing directx dependencies error caught with more relevant message

 

0.98.29

  • Crossbow crafting playtested and fine tuned
  • Moved crossbow parts and spring stell crafting to the arrow bench
  • Fixed more the AI for crossbow crafting
  • Fixed the predicted quality GUI for crossbow crafting
  • Fixed crossbow crafting using wrong ingredients and wrong rates
  • Added some acid resistance to the chain hoods
  • Fixed mouseover in character stats panel
  • Fixed characters teleporting to different floors when exiting beds and cages
  • Player cage default action is no longer PICK_LOCK

 

0.98.28

Features

  • Spanish translation updated (65% complete)

Bug Fixes

  • Tuned some of the stat penalties, ranged stats should get less severe penalties for injuries and hunger, friendly fire should be less of a problem
  • Added a crossbow storage locker
  • Fixed an AI bug with engineers collecting resources from the ground
  • Fixed the “forage animals” AI job
  • Fixed the AI bug with the crossbow parts storage box
  • Rebalanced ore mines (drill was slower than the manual rocks)
  • Fixed characters dropping their carried allies/prisoners to go and have a sit down
  • Characters in offscreen update mode stop and switch modes at screen edges (fixes suddenly appearing onscreen, which looks like teleporting/spawning)
  • Fixed patrolling characters going into some buildings when they shouldn’t
  • A few rare pathing fixes
  • A rare crash fix

 

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