Update 0.98.32 Out Now (Experimental)

Update 0.98.32 is out now on Experimental branch! 0.98.31 remains on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs, instability and unfinished content – for the best experience we recommend waiting for stable release… Please report any bugs, gameplay or balancing feedback etc to either the Steam or Lo-Fi forums. Thank you

0.98.32

  • Added a pause button to incomplete buildings so that you can put them on hold and your engineers will build other stuff instead
  • Player characters can now automatically throw KO intruders out of the base (check AI options)
  • Fixed campaigns going to empty bases, and they could get confused if you had 2 bases in the same active area and one was empty. They can now redirect too.
  • Fixed AI bug relating to distance with the turret jobs
  • Turret gunners should feed themselves properly now
  • Stopped characters with the “rescue” job from rescuing dead allies and putting them in beds
  • Fixed the Yabuta bandits existing in the desert before you have freed Yabuta (requires import)
  • Fixed a medic AI bug (usually with slavers)
  • “Ditching resources” task now includes raw meat
  • Fixed a thievery XP exploit

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