Update 0.98.61 Out Now (Experimental)
Update 0.98.61 is out now on the Experimental branch! 0.98.55 is out on the main stable branch.
To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs, instability and unfinished content – for the best experience we recommend waiting for stable release… Please report any bugs, gameplay or balancing feedback etc to either the Steam or Lo-Fi forums.
0.98.56
- Reduced the armour athletics penalties
- Minor improvements for AI campaigns, should improve them all arriving at the destination at the same time more often
- Stopped imprisoned NPCs being set as the leader of a campaign
- Overlapping player towns now get merged, to reduce AI confusion
- Fixed being able to build inside NPC town radius if player town is nearby
- Town population building allocation now consistent each game
- Fixed context menu crash if no player characters
- Medic job no longer ignored when carrying a hostile npc
- Fixed a saving bug
0.98.57
- A fix for picking up characters
- Fix for a character editor crash for the southern hive
0.98.58
- Fixed armour dodge stat not applying if it was a bonus
- Mounted buildings use town of the building they are mounted to
- Allow dismantling of mounted buildings on player owned buildings in npc towns
- Fixed being able to build inside NPC town radius if player town is nearby
- Fixed picking up characters again
- Fixed dead character animation not updating straight away when picked up, causing rigamortis
- Random crash fix
0.98.59
- No more wall termites, now if you seal up your base with no gates the AI will smash the walls down
- A fix for the animation modding system
TRANSLATION
- Fixed the french translation not working at all
- Updated french, spanish and japanese languages
0.98.60
- hotfix for characters unresponsive to movement bug
0.98.61
- Big optimisation for the particle system, should run smoother in zones with heavy particles like the deserts
- Default setting for limb loss option set to “rare”
- If a leg goes below -100 health (and isn’t amputated) then the character is crippled and has to crawl
- Wordswaps updated for french, german, portugese
- Fixed the bug where a group order to attack a target wouldn’t register for some of the characters
